Lecture: Three-dimensional & Advanced Interaction

Time/room TBD
Lecturers

Jun.-Prof. Dr. Christian Hansen (via video broadcast)
Prof. Dr. Bernhard Preim

Language English

Content

This master module is dedicated to the development of natural user interfaces (UI) that are based on our experiences in dealing with the real world. Main focus of the lecture are 3D user interfaces (3DUI) as well as the applied devices and interaction techniques. Augmented & Virtual Reality applications and general interactive 3D graphics play a more and more important role in the industry, medical technology, digital product development, the exploration of 3D city and terrain models, in the field of edutainment, and in the game industry.

You will gain knowledge about basic hardware technologies, tracking methods, interaction principles, and examples of use. Besides the individual use, we also consider the special requirements of a collaborative interaction with virtual worlds.

Schedule

Date Content Slides
  Introduction ppt
  3D Perception and Cognition ppt
  Basic 3D Interaction Techniques ppt
  Basic 3D Interaction Techniques ppt
  Input Devices for 3D Interactions ppt
  Output Devices for 3D Interactions ppt
  Advanced 3D Interaction Techniques ppt
  System Control and Symbolic Input ppt
  3D UI and VR Software ppt
  Augmented Reality Interaction I ppt
  Lab Demo  
  Augmented Reality Interaction II ppt

Tutorial

The tutorial is arranged as research seminar. Students will read recent and important research articles about the topics treated in the lecture, introduce each other and discuss. Our goal is to familiarize you with relevant literature about this topic, with current research activities and with the reading and writing of scientific articles. Registration via LSF is required.

Examination

The lecture closes with a written exam. The successful participation in the tutorials is mandatory for admission to the examination. A catalog of questions is provided for exam preparation.