Evaluating Game Usability - How game research will change the face of software applications

Lennart Nacke (Game and Media Arts Laboratory, Karlshamn, Sweden)

June 30th, 2008, 13:00

G29-301

English

slides (4.07MB)

Abstract

Modern measurement hardware enables researchers to closely analyze how people play games and evaluate their experience in terms of efficiency, visual attention and perceived fun of application. This talk will show some game research experiment results. As corporate software applications struggle with strained, less efficient users due to complicated input and no fun of use, knowledge gained from the hands-on study of playing digital games can be beneficial to classic software application. Thus, empowering developers with many new interaction concepts and principles of fun, which will be discussed in detail in here. The presentation concludes with recommendations how this knowledge could feed back into software development.

Vita

Lennart Nacke has taught many game engineering and design courses for higher education around the world. During the completion of his Master's thesis on the topic of Facilitating the Education of Game Development, he developed new teaching models and software for iterative game prototyping. He later carried on to pursue his PhD in Digital Game Development at the Blekinge Institute of Technology - Game and Media Arts Laboratory in Sweden, where he is working within an EU-financed research project investigating the fun of gaming.