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Foreword by Kees van Overveld

Preface

Part I Introduction

1 New Challenges for Computer Visualization

    1.1 Non-Computer Visualizations
    1.2 Computer Visualization: Exploring Complex Information Spaces
    1.3 Abstraction in Interactive Computer Visualization
    1.4 Research Topics

2 Exploration of Complex Information Spaces by Bernhard Preim
    2.1 Orientation in Complex Information Spaces
    2.2 Fisheye Views: A Step Towards Abstraction
    2.3 Applications of Fisheye Views
    2.4 Comprehensible Fisheye Views
    2.5 Fisheye Views for 3D Data
    2.6 Nonlinear Magnification
    2.7 Comparing Visualizations of Information Spaces
    2.8 Abstraction in Computer Graphics
    2.9 Abstraction in User Interfaces
    2.10 Summary

3 Enrichment and Reuse of Geometric Models by Bernhard Preim and Axel Hoppe
    3.1 Requirement Analysis
    3.2 Related Work
    3.3 An Approach to Reuse and Enrich Models
    3.4 Concluding Remarks

Part II Controlling Detail

4 Rendering Line Drawings for Illustrative Purposes by Stefan Schlechtweg and Andreas Raab

    4.1 Related Work
    4.2 An Analytic Rendering Pipeline
    4.3 Hidden Line Elimination
    4.4 Drawing the Lines -- Shading
    4.5 Illustrating with Lines
    4.6 Applications and Open Problems

5 Rendering Line Drawings of Curved Surfaces by Frank Godenschweger and Hubert Wagener
    5.1 Generation of Meshes
    5.2 Analytic Freeform Surface Rendering Pipeline
    5.3 How to Add Shadow
    5.4 Examples
    5.5 Conclusions and Future Work

6 Pixel-Oriented Rendering of Line Drawings by Oliver Deussen
    6.1 Previous Work
    6.2 A Pixel-Oriented Graphics Pipeline
    6.3 Concluding Remarks

7 Measuring and Highlighting in Graphics by Axel Hoppe and Kathrin Lüdicke
    7.1 Related Work
    7.2 Approaches and Techniques in Paintings
    7.3 Theoretical Background
    7.4 Measuring Color Contrasts
    7.5 Animation Analysis
    7.6 Color Discontinuity
    7.7 Discontinuity in Motion
    7.8 Emphasizing Objects
    7.9 Results

Part III Adaptive Zooming and Distorting Graphics

8 Distortions and Displacements in 2D by Rainer Michel and Jörg Hamel

    8.1 Methods for Distortions
    8.2 Distortions Along Linear Features
    8.3 The Focus Line Distortion
    8.4 The Interactive Focus Line
    8.5 Concluding Remarks

9 Zooming in 1, 2, and 3 Dimensions by Andreas Raab and Michael Rüger
    9.1 Fisheye Zoom Technique
    9.2 Visual Constraints
    9.3 Conclusions

10 Zoom Navigation by Michael Rüger, Bernhard Preim, and Alf Ritter
    10.1 Zoom Navigation
    10.2 Aspect of Interest
    10.3 The Pluggable Zoom
    10.4 The ZoomNavigator
    10.5 The ZoomIllustrator
    10.6 Conclusion and Future Work
Part IV Textual Methods of Abstraction

11 From Graphics to Pure Text by Ian Pitt

    11.1 Giving Blind People Access to Graphics
    11.2 Graphics Versus Text
    11.3 Translating Graphics to Text -- Technical Issues
    11.4 Presenting the Text
    11.5 Conclusions
12 Figure Captions in Visual Interfaces by Bernhard Preim and Rainer Michel
    12.1 Figure Captions in Print Media
    12.2 Related Work
    12.3 Dynamic Figure Captions
    12.4 Interactive Figure Captions
    12.5 Integration of Figure Captions in Interactive Systems
    12.6 Concluding Remarks
13 Interactive 3D Illustrations with Images and Text by Bernhard Preim
    13.1 Related Work
    13.2 Consistency of Rendered Images and Their Textual Labels
    13.3 Architecture
    13.4 Zoom Techniques for Illustration Purposes
    13.5 Interactive Handling of Images and Text
    13.6 Figure Captions for Anatomical Illustrations
    13.7 Concluding Remarks
Part V Abstraction in Time

14 Animating Non-photorealistic Computer Graphics by Maic Masuch and Frank Godenschweger

    14.1 A Brief Introduction
    14.2 Non-photorealistic Computer Animation
    14.3 Animating Paintings
    14.4 Animating Line Drawings
    14.5 Future Work
15 Interaction Facilities and High-Level Support for Animation Design by Ralf Helbing and Bernhard Preim
    15.1 Related Work
    15.2 Creating Animations from High-Level Specifications
    15.3 Theoretical Foundations
    15.4 Animation for Educational Purposes
    15.5 Film Techniques in Technical Animation
    15.6 Concluding Remarks
Part VI Abstractions in Interactive Systems

16 Zoom Navigation in User Interfaces by Michael Rüger, Kornelia Ullrich, and Ian Pitt

    16.1 Prior and Related Work
    16.2 The Zoom Navigator
    16.3 Zooming Windows
    16.4 User Study
    16.5 Conclusion and Future Work
17 Interactive Medical Illustrations by Stefan Schlechtweg and Hubert Wagener
    17.1 Interactive Medical Illustration
    17.2 A Text-Driven Illustration System
    17.3 Comparison to Other Approaches
    17.4 The Road Ahead
18 Rendering Gestural Expressions by Frank Godenschweger and Hubert Wagener
    18.1 The Problem of Visualizing Human Bodies
    18.2 Drawing Optimization for Gestures
    18.3 Animation of Gestures for the Manual Alphabet
    18.4 Generating Line Drawings of Freeform Surfaces
    18.5 Conclusions and Future Work
19 Animation Design for Simulation by Ralf Helbing
    19.1 Using Simulation to Create Animation Models
    19.2 Problems in Generating Animations
    19.3 Plugins for Visualization Modeling
    19.4 Trace Conversion in a Plugin Based Framework
    19.5 Future Work
Part VII Abstraction for Specialized Output

20 Tactile Maps for Blind People by Rainer Michel

    20.1 Customized Maps
    20.2 Map Creation
    20.3 Symbol Displacement
    20.4 Communicating the Map Fidelity
    20.5 Concluding Remarks
21 Synthetic Holography by Alf Ritter and Hubert Wagener
    21.1 Holography as a 3D Visualization Technique
    21.2 Methods of Synthetic Holography
    21.3 Where Holography and Common Computer Graphics Meet
    21.4 Future Work
Part VIII Epilog

22 Abstraction Versus Realism: Not the Real Question by Jörg R. J. Schirra and Martin Scholz

    22.1 The Naive Opposition of Abstraction and Realism
    22.2 Three Examples of Functional Pictures
    22.3 Several Kinds of Realism
    22.4 Images as Signs: Considerations from Communication Theory
    22.5 Abstraction in Realism
    22.6 Realism in Abstraction
    22.7 Abstraction and Realism: Conclusions
23 Integrating Spatial and Nonspatial Data
    23.1 Pictures, Lies, and Abstract Data Types
    23.2 Spatial and Nonspatial Data
    23.3 Continuity and Discontinuity in Abstraction
    23.4 Conveying Allowable Operations to Viewers of Images
    23.5 The Bottom Line
Copyrights

Bibliography

Index of Names

Subject Index

Contributors


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