home |
Foreword by Kees van Overveld Preface
Part I Introduction
1 New Challenges for Computer Visualization
1.2 Computer Visualization: Exploring Complex Information Spaces 1.3 Abstraction in Interactive Computer Visualization 1.4 Research Topics
2.2 Fisheye Views: A Step Towards Abstraction 2.3 Applications of Fisheye Views 2.4 Comprehensible Fisheye Views 2.5 Fisheye Views for 3D Data 2.6 Nonlinear Magnification 2.7 Comparing Visualizations of Information Spaces 2.8 Abstraction in Computer Graphics 2.9 Abstraction in User Interfaces 2.10 Summary
3.2 Related Work 3.3 An Approach to Reuse and Enrich Models 3.4 Concluding Remarks
4 Rendering Line Drawings for Illustrative Purposes by Stefan Schlechtweg and Andreas Raab
4.2 An Analytic Rendering Pipeline 4.3 Hidden Line Elimination 4.4 Drawing the Lines -- Shading 4.5 Illustrating with Lines 4.6 Applications and Open Problems
5.2 Analytic Freeform Surface Rendering Pipeline 5.3 How to Add Shadow 5.4 Examples 5.5 Conclusions and Future Work
6.2 A Pixel-Oriented Graphics Pipeline 6.3 Concluding Remarks
7.2 Approaches and Techniques in Paintings 7.3 Theoretical Background 7.4 Measuring Color Contrasts 7.5 Animation Analysis 7.6 Color Discontinuity 7.7 Discontinuity in Motion 7.8 Emphasizing Objects 7.9 Results
8 Distortions and Displacements in 2D by Rainer Michel and Jörg Hamel
8.2 Distortions Along Linear Features 8.3 The Focus Line Distortion 8.4 The Interactive Focus Line 8.5 Concluding Remarks
9.2 Visual Constraints 9.3 Conclusions
10.2 Aspect of Interest 10.3 The Pluggable Zoom 10.4 The ZoomNavigator 10.5 The ZoomIllustrator 10.6 Conclusion and Future Work
11 From Graphics to Pure Text by Ian Pitt
11.2 Graphics Versus Text 11.3 Translating Graphics to Text -- Technical Issues 11.4 Presenting the Text 11.5 Conclusions
12.2 Related Work 12.3 Dynamic Figure Captions 12.4 Interactive Figure Captions 12.5 Integration of Figure Captions in Interactive Systems 12.6 Concluding Remarks
13.2 Consistency of Rendered Images and Their Textual Labels 13.3 Architecture 13.4 Zoom Techniques for Illustration Purposes 13.5 Interactive Handling of Images and Text 13.6 Figure Captions for Anatomical Illustrations 13.7 Concluding Remarks
14 Animating Non-photorealistic Computer Graphics by Maic Masuch and Frank Godenschweger
14.2 Non-photorealistic Computer Animation 14.3 Animating Paintings 14.4 Animating Line Drawings 14.5 Future Work
15.2 Creating Animations from High-Level Specifications 15.3 Theoretical Foundations 15.4 Animation for Educational Purposes 15.5 Film Techniques in Technical Animation 15.6 Concluding Remarks
16 Zoom Navigation in User Interfaces by Michael Rüger, Kornelia Ullrich, and Ian Pitt
16.2 The Zoom Navigator 16.3 Zooming Windows 16.4 User Study 16.5 Conclusion and Future Work
17.2 A Text-Driven Illustration System 17.3 Comparison to Other Approaches 17.4 The Road Ahead
18.2 Drawing Optimization for Gestures 18.3 Animation of Gestures for the Manual Alphabet 18.4 Generating Line Drawings of Freeform Surfaces 18.5 Conclusions and Future Work
19.2 Problems in Generating Animations 19.3 Plugins for Visualization Modeling 19.4 Trace Conversion in a Plugin Based Framework 19.5 Future Work
20 Tactile Maps for Blind People by Rainer Michel
20.2 Map Creation 20.3 Symbol Displacement 20.4 Communicating the Map Fidelity 20.5 Concluding Remarks
21.2 Methods of Synthetic Holography 21.3 Where Holography and Common Computer Graphics Meet 21.4 Future Work
22 Abstraction Versus Realism: Not the Real Question by Jörg R. J. Schirra and Martin Scholz
22.2 Three Examples of Functional Pictures 22.3 Several Kinds of Realism 22.4 Images as Signs: Considerations from Communication Theory 22.5 Abstraction in Realism 22.6 Realism in Abstraction 22.7 Abstraction and Realism: Conclusions
23.2 Spatial and Nonspatial Data 23.3 Continuity and Discontinuity in Abstraction 23.4 Conveying Allowable Operations to Viewers of Images 23.5 The Bottom Line Bibliography Index of Names Subject Index Contributors
|