Publications of the Computational Geometry group of the ISG: All by Year
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author’s copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.
The publications lists were created with the tool »bib2html« by
Grosch and Tobias Ritschel.
Screen-space directional occlusion.
GPU Pro, pages 215-230, 2010.
- Jan Hermes, Niklas
Henrich, Thorsten Grosch, and Stefan Mueller.
Global illumination using parallel global ray bundles.
In VMV 2010: Vision, Modeling and Visualization 2010, pages
65-72, Siegen, 15.-17. November 2010.
- Wei Hu, Zhao Dong, Ivo
Ihrke, Thorsten Grosch, Guodong Yuan, and Hans-Peter Seidel.
Interactive volume caustics in single-scattering media.
In I3D '10: Proceedings of the 2010 ACM Symposium on Interactive 3D
Graphics and Games, pages 109-117, Bethesda, MD, USA, 19.-21. Februar
- Zhao Dong, Thorsten
Grosch, Tobias Ritschel, Jan Kautz, and Hans-Peter Seidel.
Real-time indirect illumination with clustered visibility.
In Vision, Modeling, and Visualization Workshop, 2009.
Ritschel, Thomas Engelhardt, Thorsten Grosch, Hans-Peter Seidel, Jan Kautz,
and Carsten Dachsbacher.
Micro-rendering for scalable, parallel final gathering.
ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2009),