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[BL+04b]  Haptic Interaction with Fluid Media

Baxter:2004:HIF (In proceedings)
Author(s)Baxter W. and Lin M.
Title« Haptic Interaction with Fluid Media »
InProceedings of Graphics Interface 2004 (London, Canada, 17--19 May 2004)
SeriesACM International Conference Proceeding Series
Editor(s)Wolfgang Heidrich and Ravin Balakrishnan
Volume62
Page(s)81--88
Year2004
OrganizationCanadian Human-Computer Communications Society
PublisherA K Peters, LTD.
Editor(s)Wolfgang Heidrich and Ravin Balakrishnan

Abstract
We present a method for integrating force feedback with interactive fluid simulation. We use the method described to generate haptic display of an incompressible Navier- Stokes fluid simulation. The force feedback calculation is based on the equations of fluid motion, and enables us to generate forces as well as torques for use with haptic devices capable of delivering torque. In addition, we adapt our fluid-haptic feedback method for use in a painting application that is based on fluid simulation, enabling the artist to feel the paint. Finally we describe a force filtering technique to reduce the artifacts that result from using 60Hz simulation data to drive the 1KHz haptic servo loop, a situation which often arises in practice.

BibTeX code
@inproceedings{Baxter:2004:HIF,
  optpostscript = {},
  optaddress = {},
  author = {William Baxter and Ming C. Lin},
  optkey = {},
  series = {ACM International Conference Proceeding Series},
  optannote = {},
  editor = {Wolfgang Heidrich and Ravin Balakrishnan},
  localfile = {papers/Baxter.2004.HIF.pdf},
  optisbn = {},
  publisher = {A K Peters, LTD.},
  doi = {http://doi.acm.org/10.1145/1006058.1006069},
  optmonth = {},
  optciteseer = {},
  organization = {Canadian Human-Computer Communications Society},
  opturl = {},
  volume = {62},
  optcrossref = {},
  optwww = {},
  booktitle = GI2004,
  optnumber = {},
  abstract = {We present a method for integrating force feedback with
              interactive fluid simulation. We use the method described to
              generate haptic display of an incompressible Navier- Stokes fluid
              simulation. The force feedback calculation is based on the
              equations of fluid motion, and enables us to generate forces as
              well as torques for use with haptic devices capable of delivering
              torque. In addition, we adapt our fluid-haptic feedback method for
              use in a painting application that is based on fluid simulation,
              enabling the artist to feel the paint. Finally we describe a force
              filtering technique to reduce the artifacts that result from using
              60Hz simulation data to drive the 1KHz haptic servo loop, a
              situation which often arises in practice.},
  title = {{H}aptic {I}nteraction with {F}luid {M}edia},
  year = {2004},
  pages = {81--88},
}

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