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[BG+05]  VolumeShop: An Interactive System for Direct Volume Illustration

Bruckner:2005:VSI (In proceedings)
Author(s)Bruckner S. and Gröller E.
Title« VolumeShop: An Interactive System for Direct Volume Illustration »
InProceedings of IEEE Visualization (VIS 2005, October 23--28, 2005, Minneapolis, MN, USA)
Editor(s)Cláudio T. Silva and Eduard Gröller and Holly Rushmeier
Page(s)671--678
Year2005
PublisherIEEE Computer Society
AddressLos Alamitos, CA
URLhttp://doi.ieeecomputersociety.org/10.1109/VIS.2005.135
Editor(s)Cláudio T. Silva and Eduard Gröller and Holly Rushmeier

Abstract
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the functioning of a technical device, illustration significantly impacts learning. Although many specimens are readily available as volumetric data sets, particularly in medicine, illustrations are commonly produced manually as static images in a time-consuming process. Our goal is to create a fully dynamic three-dimensional illustration environment which directly operates on volume data. Single images have the aesthetic appeal of traditional illustrations, but can be interactively altered and explored. In this paper we present methods to realize such a system which combines artistic visual styles and expressive visualization techniques. We introduce a novel concept for direct multi-object volume visualization which allows control of the appearance of inter-penetrating objects via two-dimensional transfer functions. Furthermore, a unifying approach to efficiently integrate many non-photorealistic rendering models is presented. We discuss several illustrative concepts which can be realized by combining cutaways, ghosting, and selective deformation. Finally, we also propose a simple interface to specify objects of interest through three-dimensional volumetric painting. All presented methods are integrated into VolumeShop, an interactive hardware-accelerated application for direct volume illustration.

BibTeX code
@inproceedings{Bruckner:2005:VSI,
  optpostscript = {},
  optorganization = {},
  author = {Stefan Bruckner and Eduard Gr{\"o}ller},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Cl{\'a}udio T. Silva and Eduard Gr{\"o}ller and Holly Rushmeier},
  url = {http://doi.ieeecomputersociety.org/10.1109/VIS.2005.135},
  address = IEEEAdr,
  localfile = {papers/Bruckner.2005.VSI.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://dx.doi.org/10.1109/VIS.2005.135},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of IEEE Visualization (VIS 2005, October 23--28,
               2005, Minneapolis, MN, USA)},
  optvolume = {},
  optnumber = {},
  abstract = {Illustrations play a major role in the education process. Whether
              used to teach a surgical or radiologic procedure, to illustrate
              normal or aberrant anatomy, or to explain the functioning of a
              technical device, illustration significantly impacts learning.
              Although many specimens are readily available as volumetric data
              sets, particularly in medicine, illustrations are commonly
              produced manually as static images in a time-consuming process.
              Our goal is to create a fully dynamic three-dimensional
              illustration environment which directly operates on volume data.
              Single images have the aesthetic appeal of traditional
              illustrations, but can be interactively altered and explored. In
              this paper we present methods to realize such a system which
              combines artistic visual styles and expressive visualization
              techniques. We introduce a novel concept for direct multi-object
              volume visualization which allows control of the appearance of
              inter-penetrating objects via two-dimensional transfer functions.
              Furthermore, a unifying approach to efficiently integrate many
              non-photorealistic rendering models is presented. We discuss
              several illustrative concepts which can be realized by combining
              cutaways, ghosting, and selective deformation. Finally, we also
              propose a simple interface to specify objects of interest through
              three-dimensional volumetric painting. All presented methods are
              integrated into VolumeShop, an interactive hardware-accelerated
              application for direct volume illustration.},
  title = {{V}olume{S}hop: {A}n {I}nteractive {S}ystem for {D}irect {V}olume
           {I}llustration},
  year = {2005},
  pages = {671--678},
}

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