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[BFJ+00]  Performance-Driven Hand-Drawn Animation

Buck:2000:PDH (In proceedings)
Author(s)Buck I., Finkelstein A., Jacobs C., Klein A., Salesin D., Seims J., Szeliski R. and Toyama K.
Title« Performance-Driven Hand-Drawn Animation »
InProceedings of the First International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2000, Annecy, France, June 5--7, 2000)
Editor(s)Jean-Daniel Fekete and David Salesin
Page(s)101--108
Year2000
PublisherACM Press
AddressNew York
Editor(s)Jean-Daniel Fekete and David Salesin

Abstract
We present a novel method for generating performance-driven, "hand-drawn" animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algorithm performs multi-way morphs to generate real-time animation that mimics the expressions of a user. Our system consists of a vision-based tracking component and a rendering component. Together, they form an animation system that can be used in a variety of applications, including teleconferencing, multi-user virtual worlds, compressed instructional videos, and consumer-oriented animation kits. This paper describes our algorithms in detail and illustrates the potential for this work in a teleconferencing application. Experience with our implementation suggests that there are several advantages to our hand-drawn characters over other alternatives: (1) flexibility of animation style; (2) increased compression of expression information; and (3) masking of errors made by the face tracking system that are distracting in photorealistic animation.

BibTeX code
@inproceedings{Buck:2000:PDH,
  optnote = {},
  optorganization = {},
  author = {Ian Buck and Adam Finkelstein and Charles Jacobs and Allison Klein
            and David H. Salesin and Joshua Seims and Richard Szeliski and
            Kentauro Toyama},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Jean-Daniel Fekete and David Salesin},
  address = {New York},
  localfile = {papers/Buck.2000.PHD.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/340916.340929},
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/buck00performancedriven.html},
  optcrossref = {},
  booktitle = NPAR2000,
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  title = {{P}erformance-{D}riven {H}and-{D}rawn {A}nimation},
  abstract = {We present a novel method for generating performance-driven,
              "hand-drawn" animation in real-time. Given an annotated set of
              hand-drawn faces for various expressions, our algorithm performs
              multi-way morphs to generate real-time animation that mimics the
              expressions of a user. Our system consists of a vision-based
              tracking component and a rendering component. Together, they form
              an animation system that can be used in a variety of applications,
              including teleconferencing, multi-user virtual worlds, compressed
              instructional videos, and consumer-oriented animation kits. This
              paper describes our algorithms in detail and illustrates the
              potential for this work in a teleconferencing application.
              Experience with our implementation suggests that there are several
              advantages to our hand-drawn characters over other alternatives:
              (1) flexibility of animation style; (2) increased compression of
              expression information; and (3) masking of errors made by the face
              tracking system that are distracting in photorealistic
              animation.},
  year = {2000},
  pages = {101--108},
}

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