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[BWK+05]  A System for Real-Time Watercolour Rendering

Burgess:2005:SRT (In proceedings)
Author(s)Burgess J., Wyvill G. and King S.
Title« A System for Real-Time Watercolour Rendering »
InProceedings of Computer Graphics International (CGI'05, June 22--24, 2005, Stony Brook, New York, USA)
Page(s)234--240
Year2005
PublisherIEEE Computer Society
AddressLos Alamitos, CA
URL-

Abstract
We present a system for the real-time rendering of scenes to produce images like watercolour paintings. Our system uses a hybrid of object space rendering techniques and image plane post processing to attain extremely good results very quickly. We achieve this through graphics processing unit (GPU) programming, hardware accelerated shadow volumes, and the use of noise for various different tasks. We manage to circumvent problems found in both previous image space and object space methods by combining the two.

BibTeX code
@inproceedings{Burgess:2005:SRT,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Jeremy Burgess and Geoff Wyvill and Scott A. King},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {},
  address = IEEEAdr,
  localfile = {papers/Burgess.2005.SRT.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://dx.doi.org/10.1109/CGI.2005.1500426},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of Computer Graphics International (CGI'05, June
               22--24, 2005, Stony Brook, New York, USA)},
  optvolume = {},
  optnumber = {},
  abstract = {We present a system for the real-time rendering of scenes to
              produce images like watercolour paintings. Our system uses a
              hybrid of object space rendering techniques and image plane post
              processing to attain extremely good results very quickly. We
              achieve this through graphics processing unit (GPU) programming,
              hardware accelerated shadow volumes, and the use of noise for
              various different tasks. We manage to circumvent problems found in
              both previous image space and object space methods by combining
              the two.},
  title = {{A} {S}ystem for {R}eal-{T}ime {W}atercolour {R}endering},
  year = {2005},
  pages = {234--240},
}

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