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[Has04]  Human Perception and Computer Graphics

Cadik:2004:HPC (Technical report)
Author(s)HASH(0x897b08c)Cadík M.
Title« Human Perception and Computer Graphics »
NumberDC-PSR-2004-06
InstitutionDepartment of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University
Year2004
AddressCzech Republic
TypePostgraduate Study Report
URLhttp://www.cgg.cvut.cz/~cadikm/papers/psr/psr.pdf

Abstract
This report concerns human perception and its applications to the domain of computer graphics. Having in mind human perception limitations, we can design a perceptually optimized approach to virtually any issue of contemporary computer graphics. Such a perceptually optimized approach enable us either to visualize information more effectively and consequently to grasp important ideas and information from the depiction at a glance, or to save computational time or improve the quality of results by removing perceptually non-important parts of visual simulation. Initially, we outline the anatomy of human visual system (HVS) and characteristics of human perception. Consecutively, we summarize the usage of HVS knowledge in computer graphics, we point out the bottlenecks of contemporary methods and we give the suggestions for future research. Specifically, we cover the issues of the image quality testing, the image comparison, and the acceleration of visual simulations and rendering. Finally, we present an experimental study on comparing image-processing operators.

BibTeX code
@techreport{Cadik:2004:HPC,
  optpostscript = {},
  number = {DC-PSR-2004-06},
  month = jan,
  author = {Martin {\v{C}}ad{\'i}k},
  optkey = {},
  optannote = {},
  url = {http://www.cgg.cvut.cz/~cadikm/papers/psr/psr.pdf},
  address = {Czech Republic},
  localfile = {papers/Cadik.2004.HPC.pdf},
  optkeywords = {},
  optciteseer = {},
  optdoi = {},
  optwww = {},
  type = {Postgraduate Study Report},
  title = {Human Perception and Computer Graphics},
  abstract = {This report concerns human perception and its applications to the
              domain of computer graphics. Having in mind human perception
              limitations, we can design a perceptually optimized approach to
              virtually any issue of contemporary computer graphics. Such a
              perceptually optimized approach enable us either to visualize
              information more effectively and consequently to grasp important
              ideas and information from the depiction at a glance, or to save
              computational time or improve the quality of results by removing
              perceptually non-important parts of visual simulation. Initially,
              we outline the anatomy of human visual system (HVS) and
              characteristics of human perception. Consecutively, we summarize
              the usage of HVS knowledge in computer graphics, we point out the
              bottlenecks of contemporary methods and we give the suggestions
              for future research. Specifically, we cover the issues of the
              image quality testing, the image comparison, and the acceleration
              of visual simulations and rendering. Finally, we present an
              experimental study on comparing image-processing operators.},
  year = {2004},
  institution = {Department of Computer Science and Engineering, Faculty of
                 Electrical Engineering, Czech Technical University},
}

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