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[CON+05]  Character Animation Creation using Hand-Drawn Sketches

Chen:2005:CAC (Article)
Author(s)Chen B.Y., Ono Y. and Nishita T.
Title« Character Animation Creation using Hand-Drawn Sketches »
JournalThe Visual Computer
Volume21
Number8--10
Page(s)551--558
Year2005

Abstract
To create a character animation, a 3D character model is often needed. However, since humanlike characters are not rigid bodies, to deform the character model to fit each animation frame is tedious work. Therefore, we propose an easy-to-use method for creating a set of consistent 3D character models from some hand-drawn sketches while keeping the projected silhouettes and features of the created models consistent with the input sketches. Since the character models possess vertexwise correspondences, they can be used for frame-consistent texture mapping or for making character animations. In our system, the user only needs to annotate the correspondence of the features among the input-vector-based sketches; the remaining processes are all performed automatically.

BibTeX code
@article{Chen:2005:CAC,
  optpostscript = {},
  number = {8--10},
  month = sep,
  author = {Bing-Yu Chen and Yutaka Ono and Tomoyuki Nishita},
  optkey = {},
  optannote = {},
  localfile = {papers/Chen.2005.CAC.pdf},
  optkeywords = {},
  doi = {http://dx.doi.org/10.1007/s00371-005-0333-z},
  optciteseer = {},
  journal = j-TVC,
  opturl = {},
  volume = {21},
  optwww = {},
  title = {{C}haracter {A}nimation {C}reation using {H}and-{D}rawn {S}ketches},
  abstract = {To create a character animation, a 3D character model is often
              needed. However, since humanlike characters are not rigid bodies,
              to deform the character model to fit each animation frame is
              tedious work. Therefore, we propose an easy-to-use method for
              creating a set of consistent 3D character models from some
              hand-drawn sketches while keeping the projected silhouettes and
              features of the created models consistent with the input sketches.
              Since the character models possess vertexwise correspondences,
              they can be used for frame-consistent texture mapping or for
              making character animations. In our system, the user only needs to
              annotate the correspondence of the features among the
              input-vector-based sketches; the remaining processes are all
              performed automatically.},
  pages = {551--558},
  year = {2005},
}

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