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[CPI+02]  Simulating Cartoon Style Animation

Chenney:2002:SCS (In proceedings)
Author(s)Chenney S., Pingel M., Iverson R. and Szymanski M.
Title« Simulating Cartoon Style Animation »
InProceedings of the Second International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002)
Editor(s)Adam Finkelstein
Page(s)133--138
Year2002
PublisherACM Press
AddressNew York
Editor(s)Adam Finkelstein

Abstract
Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, experienced animators are difficult to come by and the resulting motion is typically not interactive. On the other hand, procedural models for generating motion, such as physical simulation, can create motion on the fly but are poor at stylizing movement. We start to bridge this gap with a technique that creates cartoon style deformations automatically while preserving desirable qualities of the object's appearance and motion. Our method is focused on squash-and-stretch deformations based on the velocity and collision parameters of the object, making it suitable for procedural animation systems. The user has direct control of the object's motion through a set of simple parameters that drive specific features of the motion, such as the degree of squash and stretch. We demonstrate our approach with examples from our prototype system.

BibTeX code
@inproceedings{Chenney:2002:SCS,
  optnote = {},
  optorganization = {},
  author = {Stephen Chenney and Mark Pingel and Rob Iverson and Marcin
            Szymanski},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Adam Finkelstein},
  address = {New York},
  localfile = {papers/Chenney.2002.SCS.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/508530.508553},
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/503024.html},
  optcrossref = {},
  booktitle = NPAR2002,
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  title = {{S}imulating {C}artoon {S}tyle {A}nimation},
  abstract = {Traditional hand animation is in many cases superior to simulated
              motion for conveying information about character and events. Much
              of this superiority comes from an animator's ability to abstract
              motion and play to human perceptual effects. However, experienced
              animators are difficult to come by and the resulting motion is
              typically not interactive. On the other hand, procedural models
              for generating motion, such as physical simulation, can create
              motion on the fly but are poor at stylizing movement. We start to
              bridge this gap with a technique that creates cartoon style
              deformations automatically while preserving desirable qualities of
              the object's appearance and motion. Our method is focused on
              squash-and-stretch deformations based on the velocity and
              collision parameters of the object, making it suitable for
              procedural animation systems. The user has direct control of the
              object's motion through a set of simple parameters that drive
              specific features of the motion, such as the degree of squash and
              stretch. We demonstrate our approach with examples from our
              prototype system. },
  year = {2002},
  pages = {133--138},
}

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