Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

[CTP+03]  Dynamic Canvas for Non-Photorealistic Walkthroughs

Cunzi:2003:DCI (In proceedings)
Author(s)Cunzi M., Thollot J., Paris S., Debunne G., Gascuel J.D. and Durand F.
Title« Dynamic Canvas for Non-Photorealistic Walkthroughs »
InProceedings of Graphics Interface 2003 (Halifax, Canada, 11--13 June 2003)
Year2003
PublisherA K Peters, LTD.
URLhttp://www.graphicsinterface.org/proceedings/2003/161/

Abstract
The static background paper or canvas texture usually used for Non-Photorealistic animation greatly impedes the sensation of motion and results in a disturbing ``shower door'' effect. We present a method to animate the background canvas for Non-Photorealistic Rendering animations and walkthroughs, which greatly improves the sensation of motion and 3D ``immersion''. The complex motion field induced by the 3D displacement is matched using purely 2D transformations. The motion field of forward translations is approximated using a 2D zoom in the texture, and the camera rotations is approximated using 2D translations and rotations. A rolling-ball metaphor is introduced to match the instantaneous 3D motion with a 2D transformation. An infinite zoom in the texture is made possible by using a paper model based on multifrequency solid turbulence. Our results indicate a dramatic improvement over a static background.

BibTeX code
@inproceedings{Cunzi:2003:DCI,
  citeseer = {http://citeseer.ist.psu.edu/570766.html},
  www = {http://artis.imag.fr/Publications/2003/CTPDGD03/},
  month = jun,
  author = {Matthieu Cunzi and Jo{\"e}lle Thollot and Sylvain Paris and Gilles
            Debunne and Jean-Dominique Gascuel and Fr\'edo Durand},
  booktitle = GI2003,
  url = {http://www.graphicsinterface.org/proceedings/2003/161/},
  abstract = {The static background paper or canvas texture usually used for
              Non-Photorealistic animation greatly impedes the sensation of
              motion and results in a disturbing ``shower door'' effect. We
              present a method to animate the background canvas for
              Non-Photorealistic Rendering animations and walkthroughs, which
              greatly improves the sensation of motion and 3D ``immersion''. The
              complex motion field induced by the 3D displacement is matched
              using purely 2D transformations. The motion field of forward
              translations is approximated using a 2D zoom in the texture, and
              the camera rotations is approximated using 2D translations and
              rotations. A rolling-ball metaphor is introduced to match the
              instantaneous 3D motion with a 2D transformation. An infinite zoom
              in the texture is made possible by using a paper model based on
              multifrequency solid turbulence. Our results indicate a dramatic
              improvement over a static background. },
  title = {{D}ynamic {C}anvas for {N}on-{P}hotorealistic {W}alkthroughs},
  localfile = {papers/Cunzi.2003.DCI.pdf},
  publisher = {A K Peters, LTD.},
  year = {2003},
}

 Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

Submit a bug

This document was generated by bib2html 3.3.
Copyright © 1998-05 Stéphane GALLAND (under the GNU General Public License)

Valid HTML 4.01!Valid CSS!