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[CAS+97]  Computer-Generated Watercolor

Curtis:1997:CGW (In proceedings)
Author(s)Curtis C., Anderson S., Seims J., Fleischer K. and Salesin D.
Title« Computer-Generated Watercolor »
InProceedings of ACM SIGGRAPH 97 (Los Angeles, CA, August 3--8, 1997)
SeriesComputer Graphics Proceedings, Annual Conference Series
Editor(s)Turner Whitted
Page(s)421--430
Year1997
PublisherACM Press/ACM SIGGRAPH
AddressNew York
URLhttp://grail.cs.washington.edu/pub/abstracts.html#Watercolor
Editor(s)Turner Whitted

Abstract & Keywords
This paper describes the various artistic effects of watercolor and shows how they can be simulated automatically. Our watercolor model is based on an ordered set of translucent glazes, which are created independently using a shallow-water fluid simulation. We use a Kubelka-Munk compositing model for simulating the optical effect of the superimposed glazes. We demonstrate how computer-generated watercolor can be used in three different applications: as part of an interactive watercolor paint system, as a method for automatic image "watercolorization," and as a mechanism for non-photorealistic rendering of three-dimensional scenes.

Keywords: Fluid simulation, glazing, illustration, Kubelka-Munk, non-photorealistic rendering, optical compositing, painting, pigments, watercolor

BibTeX code
@inproceedings{Curtis:1997:CGW,
  optcitations =
                  {Cockshott:1992:MTP,Dooley:1990:AIL,Dooley:1990:AIS,Elber:1995:LAR,Guo:1991:MDP,Haeberli:1990:PBN,Lansdown:1995:ERR,Leister:1994:CGC,Meier:1996:PRA,Pham:1991:EBS,Saito:1990:CRD,Small:1991:SWM,Strassmann:1986:HB,Winkenbach:1994:CGP,Winkenbach:1996:RPS},
  optnote = {ISBN 0-89791-896-7},
  optorganization = {},
  author = {Cassidy J. Curtis and Sean E. Anderson and Joshua E. Seims and Kurt
            W. Fleischer and David H. Salesin},
  series = CGPACS,
  keywords = {Fluid simulation, glazing, illustration, Kubelka-Munk,
              non-photorealistic rendering, optical compositing, painting,
              pigments, watercolor},
  editor = {Turner Whitted},
  url = {http://grail.cs.washington.edu/pub/abstracts.html#Watercolor},
  address = {New York},
  localfile = {papers/Curtis.1997.CGW.pdf},
  publisher = {ACM Press/ACM SIGGRAPH},
  optmonth = aug,
  doi = {http://doi.acm.org/10.1145/258734.258896},
  citeseer =
              {http://citeseer.nj.nec.com/article/curtis97computergenerated.html},
  booktitle = SIGGRAPH97,
  optstatus = {OK},
  title = {{C}omputer-{G}enerated {W}atercolor},
  abstract = {This paper describes the various artistic effects of watercolor
              and shows how they can be simulated automatically. Our watercolor
              model is based on an ordered set of translucent glazes, which are
              created independently using a shallow-water fluid simulation. We
              use a Kubelka-Munk compositing model for simulating the optical
              effect of the superimposed glazes. We demonstrate how
              computer-generated watercolor can be used in three different
              applications: as part of an interactive watercolor paint system,
              as a method for automatic image {"}watercolorization,{"} and as a
              mechanism for non-photorealistic rendering of three-dimensional
              scenes.},
  year = {1997},
  pages = {421--430},
}

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