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[FR+03]  Mimicing 3D Transformations of Emotional Stylized Animation with Minimal 2D Input

DiFiore:2003:M3T (In proceedings)
Author(s)Fiore F.D. and Reeth F.V.
Title« Mimicing 3D Transformations of Emotional Stylized Animation with Minimal 2D Input »
InProceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE 2003, Melbourne, Australia, February 11--14)
Page(s)21--28
Year2003
PublisherACM Press
AddressNew York
URLhttp://research.edm.luc.ac.be/~fdifiore/research/GRAPHITE2003

Abstract
In this paper we introduce a novel approach to assist a graphical artist throughout the creation of traditional facial animation. We focus on eliminating the time-consuming process of drawing all the emotions of a character, which has to be seen from different viewpoints. Furthermore, we aim at preserving the animator's freedom of expressing the artistic style he is bearing in mind. To establish these goals, we introduce the concept of facial emotion channels, of which each represents a facial part expressing an emotion. Furthermore, we present a novel approach through which an emotionally meaningful 2D facial expression from one point of view can be created from a reference expression from another point of view. The provided solution is easy to use and empowers a much quicker cartoon production, without hampering the animation artists' creativity.

BibTeX code
@inproceedings{DiFiore:2003:M3T,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Fabian {Di Fiore} and Frank {Van Reeth}},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://research.edm.luc.ac.be/~fdifiore/research/GRAPHITE2003},
  address = {New York},
  localfile = {papers/DiFiore.2003.M3T.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optmonth = {},
  optciteseer = {},
  doi = {http://doi.acm.org/10.1145/604471.604478},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the 1st International Conference on Computer
               Graphics and Interactive Techniques in Australasia and South East
               Asia (GRAPHITE 2003, Melbourne, Australia, February 11--14)},
  optvolume = {},
  optnumber = {},
  abstract = {In this paper we introduce a novel approach to assist a graphical
              artist throughout the creation of traditional facial animation. We
              focus on eliminating the time-consuming process of drawing all the
              emotions of a character, which has to be seen from different
              viewpoints. Furthermore, we aim at preserving the animator's
              freedom of expressing the artistic style he is bearing in mind. To
              establish these goals, we introduce the concept of facial emotion
              channels, of which each represents a facial part expressing an
              emotion. Furthermore, we present a novel approach through which an
              emotionally meaningful 2D facial expression from one point of view
              can be created from a reference expression from another point of
              view. The provided solution is easy to use and empowers a much
              quicker cartoon production, without hampering the animation
              artists' creativity.},
  title = {{M}imicing {3D} {T}ransformations of {E}motional {S}tylized
           {A}nimation with {M}inimal {2D} {I}nput},
  year = {2003},
  pages = {21--28},
}

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