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[DV+05]  Multi-Level Performance-Driven Stylised Facial Animation

DiFiore:2005:MPS (In proceedings)
Author(s)Di Fiore F. and Van Reeth F.
Title« Multi-Level Performance-Driven Stylised Facial Animation »
InProceedings of Computer Animation and Social Agents (CASA'05, October 17--19, 2005, Hong Kong, China)
Page(s)73--78
Year2005
URLhttp://www.edm.uhasselt.be/english/research/publications/254.html

Abstract
In this paper, our objective is to assist a graphical artist throughout the creation of stylised facial animations that exhibit characters with a hand-drawn look and resemble real life without mimicking it. To this end, we present a hybrid approach combining benefits from performance-driven facial animation and user-controlled 2D modeling and animation techniques. Once we capture the movement and timing of facial components, `multi-level facial motion descriptors' are extracted according to MPEG-4 characterisation. Within the animation system these motion descriptors are mapped onto a set of artist-drawn facial channels where the parameters for each channel control the degree of caricature applied to the movement allowing flexible caricaturing from a single set of movement data.

BibTeX code
@inproceedings{DiFiore:2005:MPS,
  opteditor = {},
  optpostscript = {},
  optaddress = {},
  optorganization = {},
  author = {Di Fiore, Fabian and Van Reeth, Frank},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://www.edm.uhasselt.be/english/research/publications/254.html},
  optpublisher = {},
  localfile = {papers/DiFiore.2005.MPS.pdf},
  optisbn = {},
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  optdoi = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of Computer Animation and Social Agents (CASA'05,
               October 17--19, 2005, Hong Kong, China)},
  optvolume = {},
  optnumber = {},
  abstract = {In this paper, our objective is to assist a graphical artist
              throughout the creation of stylised facial animations that exhibit
              characters with a hand-drawn look and resemble real life without
              mimicking it. To this end, we present a hybrid approach combining
              benefits from performance-driven facial animation and
              user-controlled 2D modeling and animation techniques. Once we
              capture the movement and timing of facial components, `multi-level
              facial motion descriptors' are extracted according to MPEG-4
              characterisation. Within the animation system these motion
              descriptors are mapped onto a set of artist-drawn facial channels
              where the parameters for each channel control the degree of
              caricature applied to the movement allowing flexible caricaturing
              from a single set of movement data.},
  title = {{M}ulti-{L}evel {P}erformance-{D}riven {S}tylised {F}acial
           {A}nimation},
  year = {2005},
  pages = {73--78},
}

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