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[DE+04b]  Remote Line Rendering for Mobile Devices

Diepstraten:2004:RLR (In proceedings)
Author(s)Diepstraten J. and Ertl T.
Title« Remote Line Rendering for Mobile Devices »
InProceedings of Computer Graphics International 2004
Page(s)454--461
Year2004
PublisherIEEE

Abstract
There is a growing interest for providing interactive graphics also on mobile devices like PDAs, Smartphones, etc. Right now mobile devices are very limited concerning graphical resources basically only simple 2D rasterization operations are available, that run completely on the main CPU of the device. The desire to have more complex 3D graphics on these devices often results in a remote rendering solution. Classical remote rendering solutions produce the .nal images on a server and transfer these to the client device over a wired or non-wired network. With this paper we present an alternative method to the image-based approach by splitting the rendering process between client and server transfering couple of 2D line primitives over the network, which are rendered locally by the mobile device.

BibTeX code
@inproceedings{Diepstraten:2004:RLR,
  opteditor = {},
  optpostscript = {},
  optaddress = {},
  optorganization = {},
  author = {Joachim Diepstraten and Thomas Ertl},
  optkey = {},
  optannote = {},
  optseries = {},
  localfile = {papers/Diepstraten.2004.RLR.pdf},
  optisbn = {},
  publisher = {IEEE},
  doi = {http://doi.ieeecomputersociety.org/10.1109/CGI.2004.86},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of Computer Graphics International 2004},
  optvolume = {},
  optnumber = {},
  abstract = {There is a growing interest for providing interactive graphics
              also on mobile devices like PDAs, Smartphones, etc. Right now
              mobile devices are very limited concerning graphical resources
              basically only simple 2D rasterization operations are available,
              that run completely on the main CPU of the device. The desire to
              have more complex 3D graphics on these devices often results in a
              remote rendering solution. Classical remote rendering solutions
              produce the .nal images on a server and transfer these to the
              client device over a wired or non-wired network. With this paper
              we present an alternative method to the image-based approach by
              splitting the rendering process between client and server
              transfering couple of 2D line primitives over the network, which
              are rendered locally by the mobile device.},
  title = {{R}emote {L}ine {R}endering for {M}obile {D}evices},
  year = {2004},
  pages = {454--461},
}

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