@inproceedings{Eissele:2004:FFC,
optpostscript = {},
optorganization = {},
author = {Mike Ei{\ss}ele and Daniel Weiskopf and Thomas Ertl},
optkey = {},
optannote = {},
optseries = {},
editor = {Bob Werner},
url = {http://doi.ieeecomputersociety.org/10.1109/TPCG.2004.1314470},
address = IEEEAdr,
localfile = {papers/Eissele.2004.FFC.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
optmonth = {},
doi = {http://dx.doi.org/10.1109/TPCG.2004.1314470},
citeseer = {http://citeseer.ist.psu.edu/726446.html},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of Theory and Practice of Computer Graphics 2004
(TPCG 2004, June 8--10, 2004, Bournemouth, UK)},
optvolume = {},
optnumber = {},
abstract = {We present an interactive technique for generating halftoning
animations in image space. We specifically consider a halftoning
approach that uses screening methods to achieve shading,
brightness, and texture by placing varying patterns. Our technique
transports the screening patterns in a frame-to-frame coherent
manner according to the velocity of each fragment on the image
plane. We show how the algorithm is mapped to programmable
graphics hardware to achieve interactive frame rates. Our approach
can be used for any screening-based halftoning technique, and
therefore different nonphotorealistic image-space rendering
styles, including dithering, screening, stippling, and hatching,
can be utilized to generate real-time frame-to-frame coherent
animations.},
title = {{F}rame-to-{F}rame {C}oherent {H}alftoning in {I}mage {S}pace},
year = {2004},
pages = {188--195},
}
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