Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

[EWE+04]  Frame-to-Frame Coherent Halftoning in Image Space

Eissele:2004:FFC (In proceedings)
Author(s)Eißele M., Weiskopf D. and Ertl T.
Title« Frame-to-Frame Coherent Halftoning in Image Space »
InProceedings of Theory and Practice of Computer Graphics 2004 (TPCG 2004, June 8--10, 2004, Bournemouth, UK)
Editor(s)Bob Werner
Page(s)188--195
Year2004
PublisherIEEE Computer Society
AddressLos Alamitos, CA
URLhttp://doi.ieeecomputersociety.org/10.1109/TPCG.2004.1314470
Editor(s)Bob Werner

Abstract
We present an interactive technique for generating halftoning animations in image space. We specifically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the screening patterns in a frame-to-frame coherent manner according to the velocity of each fragment on the image plane. We show how the algorithm is mapped to programmable graphics hardware to achieve interactive frame rates. Our approach can be used for any screening-based halftoning technique, and therefore different nonphotorealistic image-space rendering styles, including dithering, screening, stippling, and hatching, can be utilized to generate real-time frame-to-frame coherent animations.

BibTeX code
@inproceedings{Eissele:2004:FFC,
  optpostscript = {},
  optorganization = {},
  author = {Mike Ei{\ss}ele and Daniel Weiskopf and Thomas Ertl},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Bob Werner},
  url = {http://doi.ieeecomputersociety.org/10.1109/TPCG.2004.1314470},
  address = IEEEAdr,
  localfile = {papers/Eissele.2004.FFC.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  optmonth = {},
  doi = {http://dx.doi.org/10.1109/TPCG.2004.1314470},
  citeseer = {http://citeseer.ist.psu.edu/726446.html},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of Theory and Practice of Computer Graphics 2004
               (TPCG 2004, June 8--10, 2004, Bournemouth, UK)},
  optvolume = {},
  optnumber = {},
  abstract = {We present an interactive technique for generating halftoning
              animations in image space. We specifically consider a halftoning
              approach that uses screening methods to achieve shading,
              brightness, and texture by placing varying patterns. Our technique
              transports the screening patterns in a frame-to-frame coherent
              manner according to the velocity of each fragment on the image
              plane. We show how the algorithm is mapped to programmable
              graphics hardware to achieve interactive frame rates. Our approach
              can be used for any screening-based halftoning technique, and
              therefore different nonphotorealistic image-space rendering
              styles, including dithering, screening, stippling, and hatching,
              can be utilized to generate real-time frame-to-frame coherent
              animations.},
  title = {{F}rame-to-{F}rame {C}oherent {H}alftoning in {I}mage {S}pace},
  year = {2004},
  pages = {188--195},
}

 Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

Submit a bug

This document was generated by bib2html 3.3.
Copyright © 1998-05 Stéphane GALLAND (under the GNU General Public License)

Valid HTML 4.01!Valid CSS!