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[Elb01]  Rendering with Parallel Stripes

Elber:2001:RPS (Article)
Author(s)Elber G.
Title« Rendering with Parallel Stripes »
JournalIEEE Computer Graphics and Applications
Volume21
Number3
Page(s)44--52
Year2001

Abstract
This article presents an artistic rendering scheme that is based on parallel stripes and inspired by Victor Vasarely's art work. The rendering process is conducted using parallel planar curves that are warped and translated in the projection plane an amount that is a function of the depth of the object, at that location.In this work, the parallel stripes are derived as a set of isoparametric curves out of a warped injective B-spline surface that is derived from a Z map of a Z-buffer of the scene.

BibTeX code
@article{Elber:2001:RPS,
  number = {3},
  month = {may/jun},
  optnote = {},
  author = {Gershon Elber},
  optkey = {},
  optannote = {},
  localfile = {papers/Elber.2001.RPS.pdf},
  doi = {http://dx.doi.org/10.1109/38.920626},
  journal = j-IEEE-CGA,
  volume = {21},
  opturl = {},
  optstatus = {url},
  abstract = {This article presents an artistic rendering scheme that is based
              on parallel stripes and inspired by Victor Vasarely's art work.
              The rendering process is conducted using parallel planar curves
              that are warped and translated in the projection plane an amount
              that is a function of the depth of the object, at that location.In
              this work, the parallel stripes are derived as a set of
              isoparametric curves out of a warped injective B-spline surface
              that is derived from a Z map of a Z-buffer of the scene. },
  title = {{R}endering with {P}arallel {S}tripes},
  year = {2001},
  pages = {44--52},
}

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