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[FMS+01]  Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine

Freudenberg:2001:WTI (Article)
Author(s)Freudenberg B., Masuch M. and Strothotte T.
Title« Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine »
JournalComputer Graphics Forum (Proceedings of Eurographics 2001, Manchester, UK, sep 2001)
Volume20
Number3
Page(s)184--191
Year2001
ISSN number1067-7055

Abstract
In this paper we show how a game engine designed to produce photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink illustrations. The combination of the highly optimized processing of a game engine and the use of hardware for NPR algorithms yields real-time animation of pen-and-ink illustrations. The particular advantage of this method is that it yields the first frame-coherent pen-and-ink animations which maintain both tone and texture.

BibTeX code
@article{Freudenberg:2001:WTI,
  opteditor = {},
  number = {3},
  month = sep,
  optnote = {},
  optaddress = {},
  optorganization = {},
  issn = {1067-7055},
  author = {Bert Freudenberg and Maic Masuch and Thomas Strothotte},
  optkey = {},
  optseries = {},
  localfile = {papers/Freudenberg.2001.WTI.pdf},
  publisher = {Blackwell Publishers},
  journal = EUROGRAPHICS2001,
  doi = {http://dx.doi.org/10.1111/1467-8659.00511},
  citeseer = {http://citeseer.nj.nec.com/freudenberg01walkthrough.html},
  volume = {20},
  optcrossref = {},
  booktitle = {Proceedings of Eurographics 2001 (Manchester, UK, sep 2001)},
  optstatus = {OK},
  abstract = {In this paper we show how a game engine designed to produce
              photorealistic images can be extended to produce
              non-photorealistic and hybrid renditions. We introduce new
              hardware-based methods to accomplish pen-and-ink illustrations.
              The combination of the highly optimized processing of a game
              engine and the use of hardware for NPR algorithms yields real-time
              animation of pen-and-ink illustrations. The particular advantage
              of this method is that it yields the first frame-coherent
              pen-and-ink animations which maintain both tone and texture.},
  title = {{W}alk-{T}hrough {I}llustrations: {F}rame-{C}oherent {P}en-and-{I}nk
           {S}tyle in a {G}ame {E}ngine},
  year = {2001},
  pages = {184--191},
}

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