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[Gar84]  Simulation of Natural Scenes Using Textured Quadric Surfaces

Gardner:1984:SNS (Article)
Author(s)Gardner G.
Title« Simulation of Natural Scenes Using Textured Quadric Surfaces »
JournalACM SIGGRAPH Computer Graphics, Proceedings of ACM SIGGRAPH 84 (Minneapolis, MN, July 23--27, 1984)
Volume18
Number3
Page(s)11--20
Year1984

Abstract
Because of the high complexity of the real world, realistic simulation of natural scenes is very costly in computation. The topographical subtlety of common natural features such as trees and clouds remains a stumbling block to cost-effective computer modeling. A new scene model, composed of quadric surfaces bounded with planes and overlaid with texturing, provides an efficient and effective means of representing a wide range, of natural features. The new model provides a compact and functional data base which minimizes the number of scene elements. Efficient hidden surface algorithms for quadric surfaces bounded by planes are included. A mathematical texturing function represents natural surface detail in a statistical manner. Techniques have been developed to simulate natural scenes with the artistic efficiency of an impressionist painter.

BibTeX code
@article{Gardner:1984:SNS,
  optcitations = {},
  number = {3},
  volume = {18},
  month = jul,
  optnote = {},
  author = {Geoffrey Y. Gardner},
  optkey = {},
  optstatus = {OK},
  localfile = {papers/Gardner.1984.SNS.pdf},
  abstract = {Because of the high complexity of the real world, realistic
              simulation of natural scenes is very costly in computation. The
              topographical subtlety of common natural features such as trees
              and clouds remains a stumbling block to cost-effective computer
              modeling. A new scene model, composed of quadric surfaces bounded
              with planes and overlaid with texturing, provides an efficient and
              effective means of representing a wide range, of natural features.
              The new model provides a compact and functional data base which
              minimizes the number of scene elements. Efficient hidden surface
              algorithms for quadric surfaces bounded by planes are included. A
              mathematical texturing function represents natural surface detail
              in a statistical manner. Techniques have been developed to
              simulate natural scenes with the artistic efficiency of an
              impressionist painter.},
  title = {{S}imulation of {N}atural {S}cenes {U}sing {T}extured {Q}uadric
           {S}urfaces},
  doi = {http://dx.doi.org/10.1145/964965.808572},
  journal = SIGGRAPH84,
  year = {1984},
  pages = {11--20},
}

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