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[Gar05]  Bootstrapping an Animated Sketchbook

Gargus:2005:BAS (In proceedings)
Author(s)Gargus J.
Title« Bootstrapping an Animated Sketchbook »
InProceedings of the Third International Conference on Creating, Connecting and Collaborating through Computing (C[textsuperscript]5'05)
Page(s)33--40
Year2005
PublisherIEEE Computer Society
AddressLos Alamitos, CA
URLhttp://doi.ieeecomputersociety.org/10.1109/C5.2005.6

Abstract
This paper describes initial steps towards a system for intuitively sketching animations in the context of a digital sketchbook for developing ideas and recording thoughts. Following a user-centric approach, the initial version of the system is designed as an interviewing tool to gather user feedback that would guide further UI development. To facilitate review of user interviews, we have implemented a history mechanism that works with arbitrarily nested 'worlds'. The history of the entire complex of worlds can be traversed, or sub-worlds can be traversed individually, or even be embedded in completely different worlds. We describe a novel approach to fitting, storing, and rendering strokes drawn by the user, which is designed for low storage overhead and efficient traversal by our history mechanism, and which supports expressively animated rendering styles using GPU shaders.

BibTeX code
@inproceedings{Gargus:2005:BAS,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Joshua Gargus},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://doi.ieeecomputersociety.org/10.1109/C5.2005.6},
  address = IEEEAdr,
  localfile = {papers/Gargus.2005.BAS.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://dx.doi.org/10.1109/C5.2005.6},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the Third International Conference on Creating,
               Connecting and Collaborating through Computing
               (C\textsuperscript{5}'05)},
  optvolume = {},
  optnumber = {},
  abstract = {This paper describes initial steps towards a system for
              intuitively sketching animations in the context of a digital
              sketchbook for developing ideas and recording thoughts. Following
              a user-centric approach, the initial version of the system is
              designed as an interviewing tool to gather user feedback that
              would guide further UI development. To facilitate review of user
              interviews, we have implemented a history mechanism that works
              with arbitrarily nested 'worlds'. The history of the entire
              complex of worlds can be traversed, or sub-worlds can be traversed
              individually, or even be embedded in completely different worlds.
              We describe a novel approach to fitting, storing, and rendering
              strokes drawn by the user, which is designed for low storage
              overhead and efficient traversal by our history mechanism, and
              which supports expressively animated rendering styles using GPU
              shaders.},
  title = {Bootstrapping an Animated Sketchbook},
  year = {2005},
  pages = {33--40},
}

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