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[Hal99]  Nonphotorealistic Rendering by Q-mapping

Hall:1999:NRB (Article)
Author(s)Hall P.
Title« Nonphotorealistic Rendering by Q-mapping »
JournalComputer Graphics Forum
Volume18
Number1
Page(s)27--39
Year1999
AddressOxford
ISSN number1067-7055

Abstract
We present Q-mapping which is a technique for rendering three-dimensional objects using nonphotorealistic cues, by applying Q-maps. Q-maps are three-dimensional textures that make marks on objects, and thus provide visual cues for shape, shade, and texture. Q-maps adapt to light intensity, typically by making more marks in darker areas. Q-maps can produce images with a very wide range of visual styles (e.g. half tone shading, and pen-and-ink colour wash). The primary contribution is that these styles reside in a single parametric space. Importantly this space includes photorealism as a style, which is therefore regarded as a special case of nonphotorealistic image rendering in general. We illustrate our explanation of Q-mapping using examples from scientific visualisation and computer graphics - and provide a gallery of images to show the versatility of the approach.

BibTeX code
@article{Hall:1999:NRB,
  number = {1},
  month = mar,
  issn = {1067-7055},
  author = {Peter M. Hall},
  address = {Oxford},
  localfile = {papers/Hall.1999.NRB.pdf},
  publisher = {NCC Blackwell Ltd},
  journal = {Computer Graphics Forum},
  doi = {http://dx.doi.org/10.1111/1467-8659.00300},
  volume = {18},
  opturl = {},
  optstatus = {url pdf},
  abstract = {We present Q-mapping which is a technique for rendering
              three-dimensional objects using nonphotorealistic cues, by
              applying Q-maps. Q-maps are three-dimensional textures that make
              marks on objects, and thus provide visual cues for shape, shade,
              and texture. Q-maps adapt to light intensity, typically by making
              more marks in darker areas. Q-maps can produce images with a very
              wide range of visual styles (e.g. half tone shading, and
              pen-and-ink colour wash). The primary contribution is that these
              styles reside in a single parametric space. Importantly this space
              includes photorealism as a style, which is therefore regarded as a
              special case of nonphotorealistic image rendering in general. We
              illustrate our explanation of Q-mapping using examples from
              scientific visualisation and computer graphics - and provide a
              gallery of images to show the versatility of the approach.},
  title = {{N}onphotorealistic {R}endering by {Q}-mapping},
  pages = {27--39},
  year = {1999},
}

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