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[HLB+05]  A Loose and Sketchy Approach in a Mediated Reality Environment

Haller:2005:LSA (In proceedings)
Author(s)Haller M., Landerl F. and Billinghurst M.
Title« A Loose and Sketchy Approach in a Mediated Reality Environment »
InProceedings of the 3[textsuperscript]rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05, Dunedin, New Zealand)
Page(s)371--379
Year2005
PublisherACM Press
AddressNew York

Abstract
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.

BibTeX code
@inproceedings{Haller:2005:LSA,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Michael Haller and Florian Landerl and Mark Billinghurst},
  optkey = {},
  optannote = {},
  optseries = {},
  address = {New York},
  localfile = {papers/Haller.2005.LSA.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optkeywords = {},
  doi = {http://doi.acm.org/10.1145/1101389.1101463},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the 3\textsuperscript{rd} International Conference
               on Computer Graphics and Interactive Techniques in Australasia
               and South East Asia (GRAPHITE'05, Dunedin, New Zealand)},
  optvolume = {},
  optnumber = {},
  abstract = {In this paper, we present sketchy-ar-us, a modified, real-time
              version of the Loose and Sketchy algorithm used to render graphics
              in an AR environment. The primary challenge was to modify the
              original algorithm to produce a NPR effect at interactive frame
              rate. Our algorithm renders moderately complex scenes at multiple
              frames per second. Equipped with a handheld visor, visitors can
              see the real environment overlaid with virtual objects with both
              the real and virtual content rendered in a non-photorealistic
              style.},
  title = {{A} {L}oose and {S}ketchy {A}pproach in a {M}ediated {R}eality
           {E}nvironment},
  year = {2005},
  pages = {371--379},
}

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