@inproceedings{Hertzmann:2002:FPT,
optnote = {},
optorganization = {},
author = {Aaron Hertzmann},
optkey = {},
optannote = {},
optseries = {},
editor = {Adam Finkelstein},
address = {New York},
localfile = {papers/Hertzmann.2002.FPT.pdf},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/508530.508546},
optmonth = {},
opturl = {},
optcrossref = {},
booktitle = NPAR2002,
optstatus = {url},
optvolume = {},
optnumber = {},
title = {{F}ast {P}aint {T}exture},
abstract = {We present a technique for simulating the physical appearance of
paint strokes under lighting. This technique is easy-to-implement
and very fast, yet produces realistic results. The system
processes a painting composed of a list of brush strokes. A height
map is assigned to each stroke, and a height field for the
painting is produced by rendering the brush strokes textured with
the height maps. The final painting is rendered by bump-mapping
the painting's colors with the height map. The entire process
takes only a few seconds on current hardware. },
year = {2002},
pages = {91--96},
}
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