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[IFH+03]  A Developer's Guide to Silhouette Algorithms for Polygonal Models

Isenberg:2003:ADG (Article)
Author(s)Isenberg T., Freudenberg B., Halper N., Schlechtweg S. and Strothotte T.
Title« A Developer's Guide to Silhouette Algorithms for Polygonal Models »
JournalIEEE Computer Graphics and Applications
Volume23
Number4
Page(s)28--37
Year2003
URLhttp://dx.doi.org/10.1109/MCG.2003.1210862

Abstract
Generating object silhouettes lies at the heart of nonphotorealism and is needed for many styles of rendering. This article describes, categorizes, discusses, and recommends algorithms for computing the silhouette of a polygonal model, thus guiding developers to the optimal approach for their specific needs.

BibTeX code
@article{Isenberg:2003:ADG,
  number = {4},
  volume = {23},
  month = {jul/aug},
  optnote = {},
  author = {Tobias Isenberg and Bert Freudenberg and Nick Halper and Stefan
            Schlechtweg and Thomas Strothotte},
  optkey = {},
  optannote = {},
  url = {http://dx.doi.org/10.1109/MCG.2003.1210862},
  localfile = {papers/Isenberg.2003.ADG.pdf},
  abstract = {Generating object silhouettes lies at the heart of nonphotorealism
              and is needed for many styles of rendering. This article
              describes, categorizes, discusses, and recommends algorithms for
              computing the silhouette of a polygonal model, thus guiding
              developers to the optimal approach for their specific needs.},
  title = {{A} {D}eveloper's {G}uide to {S}ilhouette {A}lgorithms for
           {P}olygonal {M}odels},
  doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2003.1210862},
  journal = j-IEEE-CGA,
  year = {2003},
  pages = {28--37},
}

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