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[JWC+06]  Smarticles for Sampling and Rendering Implicit Models

Jepp:2006:SSR (In proceedings)
Author(s)Jepp P., Wyvill B. and Costa Sousa M.
Title« Smarticles for Sampling and Rendering Implicit Models »
InTheory and Practice of Computer Graphics, Eurographics UK Chapter Proceedings (EGUK 2006, June 20--22, 2006, Middlesborough, UK)
Editor(s)Louise M. Lever and Mary McDerby and Dieter Fellner
Page(s)39--46
Year2006
PublisherEUROGRAPHICS
AddressAire-la-Ville, Switzerland
Editor(s)Louise M. Lever and Mary McDerby and Dieter Fellner

Abstract
Particle systems are a useful way of speeding up the rendering of implicit models and creating effective visualizations of the surface. Surface features, however, can be difficult to see with traditional styles of rendering particles. Therefore particle systems are being developed that use particles to position strokes rather than draw oriented discs or other more traditional particle shapes. Detection of surface features still remains a problem related to the distribution of the particles. In this research a new technique to sample and position strokes for pen-and-ink style rendering of implicit surfaces is presented. Steering and flocking behaviours are employed to direct particles to sample and render in the same pass.

BibTeX code
@inproceedings{Jepp:2006:SSR,
  optpostscript = {},
  optorganization = {},
  author = {Pauline Jepp and Brian Wyvill and Costa Sousa, Mario},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Louise M. Lever and Mary McDerby and Dieter Fellner},
  address = EGAdr,
  localfile = {papers/Jepp.2006.SSR.pdf},
  optisbn = {},
  publisher = EGPub,
  optkeywords = {},
  doi = {http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/039-046},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Theory and Practice of Computer Graphics, Eurographics UK Chapter
               Proceedings (EGUK 2006, June 20--22, 2006, Middlesborough, UK)},
  optvolume = {},
  optnumber = {},
  abstract = {Particle systems are a useful way of speeding up the rendering of
              implicit models and creating effective visualizations of the
              surface. Surface features, however, can be difficult to see with
              traditional styles of rendering particles. Therefore particle
              systems are being developed that use particles to position strokes
              rather than draw oriented discs or other more traditional particle
              shapes. Detection of surface features still remains a problem
              related to the distribution of the particles. In this research a
              new technique to sample and position strokes for pen-and-ink style
              rendering of implicit surfaces is presented. Steering and flocking
              behaviours are employed to direct particles to sample and render
              in the same pass.},
  title = {{S}marticles for {S}ampling and {R}endering {I}mplicit {M}odels},
  year = {2006},
  pages = {39--46},
}

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