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[KKK+03]  Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting

Kang:2003:HAR (In proceedings)
Author(s)Kang S.J., Kim S.J. and Kim C.H.
Title« Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting »
InProceedings of ICCSA 2003 (Montreal, Canada)
SeriesLecture Notes in Computer Science
Volume2669
Page(s)599--608
Year2003
PublisherSpringer-Verlag
AddressBerlin, Heidelberg

Abstract
This paper presents a method for real-time 3D Sumi-e rendering using normal graphics hardware. Sumi-e is one of the traditional oriental painting styles. Most research on Sumi-e paintings has focused on 2D or 2.5D Sumi-e brushwork simulation. On these systems, complicated user's hand drawing is required to generate the image of Sumi-e effects, and it can render the 2D or 2.5D Sumi-e images only. We present an automated rendering system for 3D image of Sumi-e painting. It uses 3D common object as an input data and does not need any additional input of user brushwork. Especially for the real-time rendering, hardware-accelerated algorithm for Sumi-e rendering is newly suggested in our system. It is designed with efficiency for customer level graphics hardware. The results of this paper show that the features of traditional Sumi-e painting are successfully modeled and that 3D Sumi-e painting is rendered in real-time effectively.

BibTeX code
@inproceedings{Kang:2003:HAR,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Shin-Jin Kang and Sun-Jeong Kim and Chang-Hun Kim},
  optkey = {},
  series = LNICS,
  optannote = {},
  address = {Berlin, Heidelberg},
  localfile = {papers/Kang.2003.HAR.pdf},
  optisbn = {},
  publisher = {Springer-Verlag},
  optkeywords = {},
  doi = {http://springerlink.metapress.com/link.asp?id=16k7d7p9kg05pdb0},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  volume = {2669},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of ICCSA 2003 (Montreal, Canada)},
  optnumber = {},
  abstract = {This paper presents a method for real-time 3D Sumi-e rendering
              using normal graphics hardware. Sumi-e is one of the traditional
              oriental painting styles. Most research on Sumi-e paintings has
              focused on 2D or 2.5D Sumi-e brushwork simulation. On these
              systems, complicated user's hand drawing is required to generate
              the image of Sumi-e effects, and it can render the 2D or 2.5D
              Sumi-e images only. We present an automated rendering system for
              3D image of Sumi-e painting. It uses 3D common object as an input
              data and does not need any additional input of user brushwork.
              Especially for the real-time rendering, hardware-accelerated
              algorithm for Sumi-e rendering is newly suggested in our system.
              It is designed with efficiency for customer level graphics
              hardware. The results of this paper show that the features of
              traditional Sumi-e painting are successfully modeled and that 3D
              Sumi-e painting is rendered in real-time effectively.},
  title = {{H}ardware-{A}ccelerated {R}eal-{T}ime {R}endering for {3D} {S}umi-e
           {P}ainting},
  year = {2003},
  pages = {599--608},
}

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