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[KGK+04]  Interactive Point-Based Painterly Rendering

Kawata:2004:IPB (In proceedings)
Author(s)Kawata H., Gouaillard A. and Kanai T.
Title« Interactive Point-Based Painterly Rendering »
InProceedings of the International Conference on Cyberworlds 2004 (CW'04, November 18--20, 2004)
Page(s)293--299
Year2004
PublisherIEEE Computer Society
AddressLos Alamitos, CA
URLhttp://doi.ieeecomputersociety.org/10.1109/CW.2004.42

Abstract
Non-photorealistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for rendering surfaces from their points, or point sets directly, were proposed. But so far, no NPR like painterly rendering has been proposed for point sets. In this paper, we propose an interactive point-based painterly rendering algorithm. The Interactive frame rate is achieved by using both a point-based approach to represent the geometry of the surface and an image-based approach for the rendering. Our algorithm achieves interactive rates and outperforms mesh-based previously reported results. A by-product of our work, we also provide a faster, higher quality IBPR algorithm. We have showed that using most sophisticated statistical approach, we could improve the rendering quality.

BibTeX code
@inproceedings{Kawata:2004:IPB,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Hiroaki Kawata and Alexandre Gouaillard and Takashi Kanai},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://doi.ieeecomputersociety.org/10.1109/CW.2004.42},
  address = IEEEAdr,
  localfile = {papers/Kawata.2004.IPB.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://dx.doi.org/10.1109/CW.2004.42},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the International Conference on Cyberworlds 2004
               (CW'04, November 18--20, 2004)},
  optvolume = {},
  optnumber = {},
  abstract = {Non-photorealistic rendering (NPR) methods have been proposed for
              more than ten years in the Computer Graphic field. Separately,
              within past few years, several algorithms for rendering surfaces
              from their points, or point sets directly, were proposed. But so
              far, no NPR like painterly rendering has been proposed for point
              sets. In this paper, we propose an interactive point-based
              painterly rendering algorithm. The Interactive frame rate is
              achieved by using both a point-based approach to represent the
              geometry of the surface and an image-based approach for the
              rendering. Our algorithm achieves interactive rates and
              outperforms mesh-based previously reported results. A by-product
              of our work, we also provide a faster, higher quality IBPR
              algorithm. We have showed that using most sophisticated
              statistical approach, we could improve the rendering quality.},
  title = {{I}nteractive {P}oint-{B}ased {P}ainterly {R}endering},
  year = {2004},
  pages = {293--299},
}

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