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[KC+02]  Stylized Silhouette Rendering using Progressive Meshes

Kim:2002:SSR (In proceedings)
Author(s)Kim S.S. and Choe S.K.
Title« Stylized Silhouette Rendering using Progressive Meshes »
InProceedings of WSCG 2002
Page(s)51--58
Year2002
URLhttp://wscg.zcu.cz/wscg2002/Abstracts_2002/D73-Abstract.htm
NoteShort paper

Abstract
Silhouette information has been used to enhance artistic rendering of 3D objects.We present a new method for progressive silhouette rendering of triangle mesh of arbitrary topology by using parameterized brush functions in various styles. The proposed progressive silhouette rendering framework is consist of two major steps; one is mesh simplification for silhouette feature preservation and the other is the stylized silhouette edge rendering. We also improve the mesh simplification algorithm that can preserve silhouette and volume of arbitrary mesh for silhouette rendering. First, for a given mesh, we can obtain progressive mesh(PM) through our proposed mesh simplification algorithm at the preprocessing step. Then, we can render silhouette edges by various kinds of effects progressively by performing the refinement of a given PM from a base mesh. Results demonstrate that progressive silhouette rendering which use the progressive mesh and brush functions can cause effect that a person sketches an arbitrary object gradually.

BibTeX code
@inproceedings{Kim:2002:SSR,
  opteditor = {},
  optpostscript = {},
  optaddress = {},
  optorganization = {},
  author = {Sung-Soo Kim and Seung-Keol Choe},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://wscg.zcu.cz/wscg2002/Abstracts_2002/D73-Abstract.htm},
  optpublisher = {},
  localfile = {papers/Kim.2002.SSR.pdf},
  optisbn = {},
  optmonth = {},
  optciteseer = {},
  optdoi = {},
  optcrossref = {},
  optwww = {},
  note = {Short paper},
  booktitle = {Proceedings of WSCG 2002},
  optvolume = {},
  optnumber = {},
  abstract = {Silhouette information has been used to enhance artistic rendering
              of 3D objects.We present a new method for progressive silhouette
              rendering of triangle mesh of arbitrary topology by using
              parameterized brush functions in various styles. The proposed
              progressive silhouette rendering framework is consist of two major
              steps; one is mesh simplification for silhouette feature
              preservation and the other is the stylized silhouette edge
              rendering. We also improve the mesh simplification algorithm that
              can preserve silhouette and volume of arbitrary mesh for
              silhouette rendering. First, for a given mesh, we can obtain
              progressive mesh(PM) through our proposed mesh simplification
              algorithm at the preprocessing step. Then, we can render
              silhouette edges by various kinds of effects progressively by
              performing the refinement of a given PM from a base mesh. Results
              demonstrate that progressive silhouette rendering which use the
              progressive mesh and brush functions can cause effect that a
              person sketches an arbitrary object gradually.},
  title = {{S}tylized {S}ilhouette {R}endering using {P}rogressive {M}eshes},
  year = {2002},
  pages = {51--58},
}

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