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[Las87]  Principles of Traditional Animation Applied to 3D Computer Animation

Lasseter:1987:PTA (Article)
Author(s)Lasseter J.
Title« Principles of Traditional Animation Applied to 3D Computer Animation »
JournalACM SIGGRAPH Computer Graphics, Proceedings of ACM SIGGRAPH 87 (Anaheim, CA, July 27--31, 1987)
Volume21
Number4
Page(s)35--44
Year1987
AddressNew York

Abstract
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.

BibTeX code
@article{Lasseter:1987:PTA,
  opteditor = {},
  optpostscript = {},
  number = {4},
  month = jul,
  optnote = {},
  optorganization = {},
  author = {John Lasseter},
  optkey = {},
  series = CGPACS,
  optannote = {},
  address = {New York},
  localfile = {papers/Lasseter.1987.PTA.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optciteseer = {},
  doi = {http://doi.acm.org/10.1145/37401.37407},
  journal = SIGGRAPH87,
  volume = {21},
  opturl = {},
  optcrossref = {},
  optwww = {},
  abstract = {This paper describes the basic principles of traditional 2D hand
              drawn animation and their application to 3D computer animation.
              After describing how these principles evolved, the individual
              principles are detailed, addressing their meanings in 2D hand
              drawn animation and their application to 3D computer animation.
              This should demonstrate the importance of these principles to
              quality 3D computer animation.},
  title = {{P}rinciples of {T}raditional {A}nimation {A}pplied to {3D}
           {C}omputer {A}nimation},
  year = {1987},
  pages = {35--44},
}

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