@article{Lasseter:1987:PTA,
opteditor = {},
optpostscript = {},
number = {4},
month = jul,
optnote = {},
optorganization = {},
author = {John Lasseter},
optkey = {},
series = CGPACS,
optannote = {},
address = {New York},
localfile = {papers/Lasseter.1987.PTA.pdf},
optisbn = {},
publisher = {ACM Press},
optciteseer = {},
doi = {http://doi.acm.org/10.1145/37401.37407},
journal = SIGGRAPH87,
volume = {21},
opturl = {},
optcrossref = {},
optwww = {},
abstract = {This paper describes the basic principles of traditional 2D hand
drawn animation and their application to 3D computer animation.
After describing how these principles evolved, the individual
principles are detailed, addressing their meanings in 2D hand
drawn animation and their application to 3D computer animation.
This should demonstrate the importance of these principles to
quality 3D computer animation.},
title = {{P}rinciples of {T}raditional {A}nimation {A}pplied to {3D}
{C}omputer {A}nimation},
year = {1987},
pages = {35--44},
}
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