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[LD+06b]  Real-Time Watercolor for Animation

Luft:2006:RWA (Article)
Author(s)Luft T. and Deussen O.
Title« Real-Time Watercolor for Animation »
JournalJournal of Computer Science and Technology
Volume21
Number2
Page(s)159--165
Year2006
URLhttp://graphics.uni-konstanz.de/~luft/interactive_watercolor/interactive_watercolor_en.html

Abstract
We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D scenes. During an animation a high frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene.

BibTeX code
@article{Luft:2006:RWA,
  optpostscript = {},
  number = {2},
  month = mar,
  author = {Thomas Luft and Oliver Deussen},
  optkey = {},
  optannote = {},
  url = {http://graphics.uni-konstanz.de/~luft/interactive_watercolor/interactive_watercolor_en.html},
  localfile = {papers/Luft.2006.RWA.pdf},
  optkeywords = {},
  journal = {Journal of Computer Science and Technology},
  optciteseer = {},
  volume = {21},
  optdoi = {},
  optwww = {},
  title = {{R}eal-{T}ime {W}atercolor for {A}nimation},
  abstract = {We present algorithms that allow for real-time rendering of
              3D-scenes with a watercolor painting appearance. Our approach
              provides two essential painting techniques: the wet-on-wet and the
              wet-on-dry painting. We concentrate on efficient algorithms based
              on image space processing rather than on an exact simulation. This
              allows for the real-time rendering of 3D scenes. During an
              animation a high frame-to-frame coherence can be achieved due to a
              stable segmentation scheme. Finally, we seamlessly integrate a
              smooth illumination into the watercolor renderings using
              information from the 3D-scene.},
  pages = {159--165},
  year = {2006},
}

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