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[MG+06]  Comics-Like Motion Depiction from Stereo

Markovic:2006:CLM (In proceedings)
Author(s)Markovic D. and Gelautz M.
Title« Comics-Like Motion Depiction from Stereo »
InProceedings of the 14[textsuperscript]th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2006, February, 2006, Plzen, Czech Republic)
Editor(s)Joaquim Jorge and Vaclav Skala
Page(s)155--160
Year2006
OrganizationUniversity of West Bohemia
PublisherUNION Agency
AddressPlzen
URLhttp://wscg.zcu.cz/WSCG2006/Papers_2006/Full/H19-full.pdf
Editor(s)Joaquim Jorge and Vaclav Skala

Abstract
In this paper, we present an algorithm to depict motion in comics-like form, with an artistic drawn-like representation of the scene, from a stereo image sequence. The input to the algorithm is a natural scene, along with a user-defined set of parameters that define the tone and stylistic properties of the image to be produced. The algorithm uses a dense disparity map, computed from the input stereo video, to preserve the perspective perception of the stylized image by drawing each stroke in a direction determined by the stereo derived disparity layers. To outline important features in the image, we utilize the contour edges provided by the Edge Combination algorithm. In the next step, we detect motion of the objects in the scene by tracking points that are close to the dominant edges of the Edge Combination image. The extracted dominant structure is further used to obtain a larger variety of styles for visualizing the motion trajectories. The output of the algorithm is a drawn-like form of the original scene with the motion highlighted in imitation of comics produced by hand.

BibTeX code
@inproceedings{Markovic:2006:CLM,
  optpostscript = {},
  author = {Danijela Markovic and Margrit Gelautz},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Joaquim Jorge and Vaclav Skala},
  url = {http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/H19-full.pdf},
  address = {Plzen},
  localfile = {papers/Markovic.2006.CLM.pdf},
  optisbn = {},
  publisher = {UNION Agency},
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  organization = {University of West Bohemia},
  optdoi = {},
  optwww = {},
  optcrossref = {},
  booktitle = {Proceedings of the 14\textsuperscript{th} International
               Conference in Central Europe on Computer Graphics, Visualization
               and Computer Vision (WSCG 2006, February, 2006, Plzen, Czech
               Republic)},
  optvolume = {},
  optnumber = {},
  abstract = {In this paper, we present an algorithm to depict motion in
              comics-like form, with an artistic drawn-like representation of
              the scene, from a stereo image sequence. The input to the
              algorithm is a natural scene, along with a user-defined set of
              parameters that define the tone and stylistic properties of the
              image to be produced. The algorithm uses a dense disparity map,
              computed from the input stereo video, to preserve the perspective
              perception of the stylized image by drawing each stroke in a
              direction determined by the stereo derived disparity layers. To
              outline important features in the image, we utilize the contour
              edges provided by the Edge Combination algorithm. In the next
              step, we detect motion of the objects in the scene by tracking
              points that are close to the dominant edges of the Edge
              Combination image. The extracted dominant structure is further
              used to obtain a larger variety of styles for visualizing the
              motion trajectories. The output of the algorithm is a drawn-like
              form of the original scene with the motion highlighted in
              imitation of comics produced by hand.},
  title = {{C}omics-{L}ike {M}otion {D}epiction from {S}tereo},
  year = {2006},
  pages = {155--160},
}

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