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[Mas06]  A Framework for Element-Based Computer Graphics

Mason:2006:FEC (PhD thesis)
Author(s)Mason K.M.
Title« A Framework for Element-Based Computer Graphics »
SchoolUniversity of Calgary
Year2006
AddressCanada

Abstract
There is an imbalance between personal and algorithmic control in existing techniques for element-based computer graphics. A reframing of the traditional graphics pipeline is used to address this. By turning modeling and rendering into an interactive process, and introducing semi-autonomous agents to manage elements, we develop a framework through which it is possible to build applications with a given control balance. Agents negotiate control of their representations on a canvas via interactions in agent space. Interaction with the rendered image on canvas is conveyed to agents responsible for that image, which interpret the interaction and adjust the underlying model appropriately. In addition, the concept of a coalition, as in game theory, provides a means for groups of agents to organise or be organised. This framework is realised as a prototype engine along with a series of examples that illustrate a broad range of variations in control balance that are possible within this framework.

BibTeX code
@phdthesis{Mason:2006:FEC,
  opturl = {},
  optwww = {},
  author = {Mason, Katherine Merle},
  optkey = {},
  optannote = {},
  opttype = {},
  title = {{A} {F}ramework for {E}lement-{B}ased {C}omputer {G}raphics},
  abstract = {There is an imbalance between personal and algorithmic control in
              existing techniques for element-based computer graphics. A
              reframing of the traditional graphics pipeline is used to address
              this. By turning modeling and rendering into an interactive
              process, and introducing semi-autonomous agents to manage
              elements, we develop a framework through which it is possible to
              build applications with a given control balance. Agents negotiate
              control of their representations on a canvas via interactions in
              agent space. Interaction with the rendered image on canvas is
              conveyed to agents responsible for that image, which interpret the
              interaction and adjust the underlying model appropriately. In
              addition, the concept of a coalition, as in game theory, provides
              a means for groups of agents to organise or be organised. This
              framework is realised as a prototype engine along with a series of
              examples that illustrate a broad range of variations in control
              balance that are possible within this framework.},
  school = {University of Calgary},
  localfile = {papers/Mason.2006.FEC.pdf},
  address = {Canada},
  optmonth = {},
  year = {2006},
}

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