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[MS+04]  Graph-Based Point Relaxation for 3D Stippling

Meruvia:2004:GPR (In proceedings)
Author(s)Meruvia Pastor O. and Strothotte T.
Title« Graph-Based Point Relaxation for 3D Stippling »
InProceedings of the Mexican International Conference on Computer Science (ENC'04, September 20--24, 2004, Colima, Mexico)
Page(s)141--150
Year2004
PublisherIEEE Computer Society
AddressLos Alamitos, CA
URLhttp://dx.doi.org/10.1109/ENC.2004.1342599

Abstract
Point hierarchies are suitable for creating frame-coherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. In this paper, we present a new approach to produce regular point distributions on the surface of a polygonal mesh. We propose a graph-based token distribution approach, where a graph that extends over the surface of the polygonal model is used as the playing field for the distribution of points. This graph-based approach eliminates the need of using geometrical operations to distribute points over the surface of a polygonal mesh. The graph exists at several levels of detail that are easily created using iterative patch fusion, and which are used to create a point hierarchy. In addition, we show how 3D stippling is used to render transparent surfaces and illustrate complex animations.

BibTeX code
@inproceedings{Meruvia:2004:GPR,
  opteditor = {},
  optpostscript = {},
  optnote = {},
  optorganization = {},
  author = {Meruvia Pastor, Oscar E. and Thomas Strothotte},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://dx.doi.org/10.1109/ENC.2004.1342599},
  address = IEEEAdr,
  localfile = {papers/Meruvia.2004.GPR.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optmonth = {},
  optciteseer = {},
  doi = {http://doi.ieeecomputersociety.org/10.1109/ENC.2004.1342599},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the Mexican International Conference on Computer
               Science (ENC'04, September 20--24, 2004, Colima, Mexico)},
  optvolume = {},
  optnumber = {},
  abstract = {Point hierarchies are suitable for creating frame-coherent
              animations of 3D models in non-photorealistic styles such as
              stippling, painterly and other artistic rendering. In this paper,
              we present a new approach to produce regular point distributions
              on the surface of a polygonal mesh. We propose a graph-based token
              distribution approach, where a graph that extends over the surface
              of the polygonal model is used as the playing field for the
              distribution of points. This graph-based approach eliminates the
              need of using geometrical operations to distribute points over the
              surface of a polygonal mesh. The graph exists at several levels of
              detail that are easily created using iterative patch fusion, and
              which are used to create a point hierarchy. In addition, we show
              how 3D stippling is used to render transparent surfaces and
              illustrate complex animations.},
  title = {{G}raph-{B}ased {P}oint {R}elaxation for {3D} {S}tippling},
  year = {2004},
  pages = {141--150},
}

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