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[MTT+06]  Non-Photorealistic Rendering Technique for Depicting 3D Objects Motion

Moriya:2006:NPR (In proceedings)
Author(s)Moriya T., Takahashi T. and Tanaka A.
Title« Non-Photorealistic Rendering Technique for Depicting 3D Objects Motion »
InResearch Posters at ACM SIGGRAPH 2006 (SIGGRAPH 2006, July 30--August 3, 2006, Boston, Massachusetts, USA)
Year2006
PublisherACM Press
AddressNew York

Abstract
We are studying a new non-photorealistic rendering technique that can depict various kinds of motions of 3D objects in animation scenes automatically and in real time. First, a motion is divided into a translation of and a rotation around the objectís center of gravity. For translation motion, we obtain the difference vectors of only the objectís center of gravity instead of those of the vertices of the 3D objectís contours. Texture-mapped polygons are generated as speed lines. Experimental results verify that our technique is effective and efficient enough to depict various motions of 3D objects automatically in real time.

BibTeX code
@inproceedings{Moriya:2006:NPR,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Tomoaki Moriya and Tokiichiro Takahashi and Akimichi Tanaka},
  optkey = {},
  optannote = {},
  optseries = {},
  address = {New York},
  localfile = {papers/Moriya.2006.NPR.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optkeywords = {},
  doi = {http://doi.acm.org/10.1145/1179622.1179754},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optpages = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Research Posters at ACM SIGGRAPH 2006 (SIGGRAPH 2006, July
               30--August 3, 2006, Boston, Massachusetts, USA)},
  optvolume = {},
  optnumber = {},
  abstract = {We are studying a new non-photorealistic rendering technique that
              can depict various kinds of motions of 3D objects in animation
              scenes automatically and in real time. First, a motion is divided
              into a translation of and a rotation around the objectís center of
              gravity. For translation motion, we obtain the difference vectors
              of only the objectís center of gravity instead of those of the
              vertices of the 3D objectís contours. Texture-mapped polygons are
              generated as speed lines. Experimental results verify that our
              technique is effective and efficient enough to depict various
              motions of 3D objects automatically in real time.},
  title = {{N}on-{P}hotorealistic {R}endering {T}echnique for {D}epicting {3D}
           {O}bjects {M}otion},
  year = {2006},
}

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