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[NH+02]  Traditional Cartoon Style 3D Computer Animation

Nasr:2002:TCS (In proceedings)
Author(s)Nasr N. and Higgett N.
Title« Traditional Cartoon Style 3D Computer Animation »
InProcceedings of the 20[textsuperscript]th Eurographics UK Conference (June 2002, Leicester)
Editor(s)Bob Werner
Page(s)145--146
Year2002
PublisherIEEE Computer Society
AddressLos Alamitos, CA
Editor(s)Bob Werner

Abstract
Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming. There is therefore a need to develop techniques that exploit the speed of computer animation but provide the variety of styles of traditional animation. This paper attempts to simulate hand drawn cartoon animation styling while incorporating traditional exaggerated cartoon movement.

BibTeX code
@inproceedings{Nasr:2002:TCS,
  optpostscript = {},
  optnote = {},
  optorganization = {},
  author = {Nabil Nasr and Nick Higgett},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Bob Werner},
  address = IEEEAdr,
  localfile = {papers/Nasr.2002.TCS.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  doi = {http://dx.doi.org/10.1109/EGUK.2002.1011284},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Procceedings of the 20\textsuperscript{th} Eurographics UK
               Conference (June 2002, Leicester)},
  optvolume = {},
  optnumber = {},
  abstract = {Computer animation has always looked too glossy and shiny, which
              is why traditional cartoon specialists, such as Matt Groening have
              often avoided using the 3D computer graphic medium as a solution.
              Traditional animation's flexibility in terms of choice of
              appearance and style is appealing but in certain aspects it is
              very time consuming. There is therefore a need to develop
              techniques that exploit the speed of computer animation but
              provide the variety of styles of traditional animation. This paper
              attempts to simulate hand drawn cartoon animation styling while
              incorporating traditional exaggerated cartoon movement.},
  title = {{T}raditional {C}artoon {S}tyle {3D} {C}omputer {A}nimation},
  year = {2002},
  pages = {145--146},
}

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