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[NXY+03]  INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System

Nguyen:2003:III (In proceedings)
Author(s)Nguyen M., Xu H., Yuan X. and Chen B.
Title« INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System »
InProceedings of Pacific Graphics 2003
Editor(s)Jon Rokne and Reinhard Klein and Wenping Wang
Page(s)472--476
Year2003
OrganizationIEEE Computer Society
PublisherIEEE
AddressLos Alamitos, CA
URLhttp://www.dtc.umn.edu/~hxu/publications/
Editor(s)Jon Rokne and Reinhard Klein and Wenping Wang

Abstract
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stroke texture and color. We first demonstrate how the texture of the paint sample can be separated from its color gradient. We demonstrate three methods, two real-time and one off-line, for producing rendered, shaded images from the texture samples. All three techniques use texture synthesis to generate additional paint samples. Finally, we develop metrics for evaluating how well each method achieves our goal in terms of texture similarity, shading correctness and temporal coherence.

BibTeX code
@inproceedings{Nguyen:2003:III,
  author = {Minh X. Nguyen and Hui Xu and Xiaoru Yuan and Baoquan Chen},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Jon Rokne and Reinhard Klein and Wenping Wang},
  url = {http://www.dtc.umn.edu/~hxu/publications/},
  localfile = {papers/Nguyen.2003.III.pdf},
  address = {Los Alamitos, CA},
  publisher = {IEEE},
  doi = {http://dx.doi.org/10.1109/PCCGA.2003.1238297},
  optmonth = {},
  organization = {IEEE Computer Society},
  optcrossref = {},
  booktitle = {Proceedings of Pacific Graphics 2003},
  optvolume = {},
  title = {{INSPIRE}: {A}n {I}nteractive {I}mage {A}ssisted
           {N}on-{P}hotorealistic {R}endering {S}ystem},
  optnumber = {},
  abstract = {This paper presents several methods for shading meshes from
              scanned paint samples that represent dark to light transitions.
              Our techniques emphasize artistic control of brush stroke texture
              and color. We first demonstrate how the texture of the paint
              sample can be separated from its color gradient. We demonstrate
              three methods, two real-time and one off-line, for producing
              rendered, shaded images from the texture samples. All three
              techniques use texture synthesis to generate additional paint
              samples. Finally, we develop metrics for evaluating how well each
              method achieves our goal in terms of texture similarity, shading
              correctness and temporal coherence.},
  year = {2003},
  pages = {472--476},
}

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