@inproceedings{Nishita:1993:DAB,
optcitations = {Guo:1991:MDP,Pham:199:EBS,Strassmann:1986:HB,Pang:1991:DCT},
optnote = {},
optorganization = {},
author = {Tomoyuki Nishita and Shinichi Takita and Eihachiro Nakamae},
optkey = {},
series = {CG International Series},
optannote = {},
editor = {Nadia Magnenat Thalmann and Daniel Thalmann},
address = {Tokyo {$\cdot$} Berlin {$\cdot$} Heidelberg},
localfile = {papers/Nishita.1993.DAB.pdf},
publisher = {Springer-Verlag},
optmonth = {},
citeseer = {http://citeseer.ist.psu.edu/426700.html},
opturl = {},
optcrossref = {},
booktitle = {Communicating with Virtual Worlds. Proceedings of Computer
Graphics International '93},
optabstract = {},
optstatus = {url},
optvolume = {},
optnumber = {},
abstract = {Graphics editors have recently come into wide use. But for
displaying high quality images, a more powerful tool has been
desired. This paper proposes a useful display method for Chinese
calligraphy, traditional Japanese ink painting called sumie, and
watercolor painting. The method comprises techniques to express
the outlines of a brush stroke and to vary shades of color. That
is, the outlines of a brush stroke are modeled using piecewise
Bezier curves, and the variation of gray shade inside of the
outline are defined by Bezier functions. This method provides
effective characteristics of a brush stroke such as shade
variation, the scratchiness produced by dry brush, and blotchiness
caused by the diffusion of ink.},
title = {{A} {D}isplay {A}lgorithm of {B}rush {S}trokes {U}sing {B}{\'e}zier
{F}unctions},
year = {1993},
pages = {244--257},
}
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