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[PS+06]  Organic Labyrinths and Mazes

Pedersen:2006:OLM (In proceedings)
Author(s)Pedersen H. and Singh K.
Title« Organic Labyrinths and Mazes »
InProceedings of the Fourth International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2006, Annecy, France, June 5--7, 2006)
Editor(s)Doug DeCarlo and Lee Markosian
Page(s)79--86
Year2006
PublisherACM Press
AddressNew York
Editor(s)Doug DeCarlo and Lee Markosian

Abstract
This paper addresses the synthesis of labyrinthine and maze structures, which are represented as curves on 2D manifolds. The curves evolve based on a simulation controlled by spatially varying parameters defined by texture maps. We introduce the graphics community to the fascinating area of maze art and present a model for the automatic generation of organic looking labyrinths and mazes. We also present a framework based on regions and patterns for the interactive artistic control of NPR algorithms, such as ours, that evolve in both space and time. In the context of labyrinths, the framework provides the designer with control over both the path complexity and visual aesthetics as the curves evolve. The resulting labyrinths and mazes range from mathematically simple to intricately complex visual structures. Applications of the resulting curves include NPR, difficult to counterfeit imagery, environmental design and architecture, computer games and 1D parameterization of 2D manifolds.

BibTeX code
@inproceedings{Pedersen:2006:OLM,
  optpostscript = {},
  optorganization = {},
  author = {Hans Pedersen and Karan Singh},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Doug DeCarlo and Lee Markosian},
  address = {New York},
  localfile = {papers/Pedersen.2006.OLM.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optkeywords = {},
  doi = {http://doi.acm.org/10.1145/1124728.1124742},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = NPAR2006,
  optvolume = {},
  optnumber = {},
  abstract = {This paper addresses the synthesis of labyrinthine and maze
              structures, which are represented as curves on 2D manifolds. The
              curves evolve based on a simulation controlled by spatially
              varying parameters defined by texture maps. We introduce the
              graphics community to the fascinating area of maze art and present
              a model for the automatic generation of organic looking labyrinths
              and mazes. We also present a framework based on regions and
              patterns for the interactive artistic control of NPR algorithms,
              such as ours, that evolve in both space and time. In the context
              of labyrinths, the framework provides the designer with control
              over both the path complexity and visual aesthetics as the curves
              evolve. The resulting labyrinths and mazes range from
              mathematically simple to intricately complex visual structures.
              Applications of the resulting curves include NPR, difficult to
              counterfeit imagery, environmental design and architecture,
              computer games and 1D parameterization of 2D manifolds.},
  title = {{O}rganic {L}abyrinths and {M}azes},
  year = {2006},
  pages = {79--86},
}

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