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[PHW+01]  Real-Time Hatching

Praun:2001:RTH (In proceedings)
Author(s)Praun E., Hoppe H., Webb M. and Finkelstein A.
Title« Real-Time Hatching »
InProceedings of ACM SIGGRAPH 2001 (Los Angeles, CA, August 12--17, 2001)
SeriesComputer Graphics Proceedings, Annual Conference Series
Editor(s)Eugene Fiume
Page(s)581--586
Year2001
OrganizationACM SIGGRAPH
AddressNew York
Editor(s)Eugene Fiume

Abstract
Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a real-time system for nonphotorealistic rendering of hatching strokes over arbitrary surfaces. During an automatic preprocess, we construct a sequence of mipmapped hatch images corresponding to different tones, collectively called a tonal art map. Strokes within the hatch images are scaled to attain appropriate stroke size and density at all resolutions, and are organized to maintain coherence across scales and tones. At runtime, hardware multitexturing blends the hatch images over the rendered faces to locally vary tone while maintaining both spatial and temporal coherence. To render strokes over arbitrary surfaces, we build a lapped texture parametrization where the overlapping patches align to a curvature-based direction field. We demonstrate hatching strokes over complex surfaces in a variety of styles.

BibTeX code
@inproceedings{Praun:2001:RTH,
  optnote = {},
  author = {Emil Praun and Hughes Hoppe and Matthew Webb and Adam Finkelstein},
  optkey = {},
  series = CGPACS,
  optannote = {},
  editor = {Eugene Fiume},
  address = {New York},
  optpublisher = {},
  localfile = {papers/Praun.2001.RTH.pdf},
  organization = {ACM SIGGRAPH},
  doi = {http://doi.acm.org/10.1145/383259.383328},
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/praun01realtime.html},
  optcrossref = {},
  booktitle = SIGGRAPH2001,
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  title = {{R}eal-{T}ime {H}atching},
  abstract = {Drawing surfaces using hatching strokes simultaneously conveys
              material, tone, and form. We present a real-time system for
              nonphotorealistic rendering of hatching strokes over arbitrary
              surfaces. During an automatic preprocess, we construct a sequence
              of mipmapped hatch images corresponding to different tones,
              collectively called a tonal art map. Strokes within the hatch
              images are scaled to attain appropriate stroke size and density at
              all resolutions, and are organized to maintain coherence across
              scales and tones. At runtime, hardware multitexturing blends the
              hatch images over the rendered faces to locally vary tone while
              maintaining both spatial and temporal coherence. To render strokes
              over arbitrary surfaces, we build a lapped texture parametrization
              where the overlapping patches align to a curvature-based direction
              field. We demonstrate hatching strokes over complex surfaces in a
              variety of styles.},
  year = {2001},
  pages = {581--586},
}

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