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[RZW+02]  Cartoon Dioramas in Motion

Raskar:2002:CDM (In proceedings)
Author(s)Raskar R., Ziegler R. and Willwacher T.
Title« Cartoon Dioramas in Motion »
InProceedings of the Second International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002)
Editor(s)Adam Finkelstein
Page(s)7--12
Year2002
PublisherACM Press
AddressNew York
URLhttp://www.cs.unc.edu/~raskar/Shaderlamps/CartoonDiorama/
Editor(s)Adam Finkelstein

Abstract
Cartoon animations delight the audience with moving characters but they remain on a flat 2D screen. The cartoon dioramas, on the other hand, are detailed, three-dimensional and allow physical interaction but they are static. We present techniques to combine the two in some limited cases. We illuminate static physical models with projectors. The images are generated with real time three dimensional computer graphics. We describe a system to demonstrate various visual effects such as non-photorealistic shading, apparent motion and virtual lighting on a toy-car model.

BibTeX code
@inproceedings{Raskar:2002:CDM,
  optnote = {},
  optorganization = {},
  author = {Ramesh Raskar and Remo Ziegler and Thomas Willwacher},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Adam Finkelstein},
  url = {http://www.cs.unc.edu/~raskar/Shaderlamps/CartoonDiorama/},
  address = {New York},
  localfile = {papers/Raskar.2002.CDM.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/508530.508532},
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/raskar02cartoon.html},
  optcrossref = {},
  booktitle = NPAR2002,
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  title = {{C}artoon {D}ioramas in {M}otion},
  abstract = {Cartoon animations delight the audience with moving characters but
              they remain on a flat 2D screen. The cartoon dioramas, on the
              other hand, are detailed, three-dimensional and allow physical
              interaction but they are static. We present techniques to combine
              the two in some limited cases. We illuminate static physical
              models with projectors. The images are generated with real time
              three dimensional computer graphics. We describe a system to
              demonstrate various visual effects such as non-photorealistic
              shading, apparent motion and virtual lighting on a toy-car model.
              },
  year = {2002},
  pages = {7--12},
}

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