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[SDY+04]  Extracting 3D Stylized Accentuation Effects from a Painted Image

Sato:2004:E3S (In proceedings)
Author(s)Sato T., Dobashi Y., Yamamoto T., Takao K. and Anjyo K.I.
Title« Extracting 3D Stylized Accentuation Effects from a Painted Image »
InProceedings of Computer Graphics International 2004
Page(s)222--229
Year2004
PublisherIEEE

Abstract
In a cel animation workplace, non-photorealistic rendering techniques are often applied to a 3D scene model, which is constructed by referring to the 2D hand-drawn images of the scene. There exist a lot of scene features that must be modeled from the 2D information. The accentuation effects are amongst the most important features in a hand-drawn scene. In this context, accentuation refers to adding handdrawn shading of the scene. The specific region that an artist wishes the viewer to observe is drawn brighter than the other regions. In this paper, a method is proposed for the extraction of the accentuation effects from a single 2D painted image of an animated scene. This method enables the automatic addition of the accentuation effects to each frame of the animation, observed from other viewpoints.

BibTeX code
@inproceedings{Sato:2004:E3S,
  opteditor = {},
  optpostscript = {},
  optaddress = {},
  optorganization = {},
  author = {Tomoya Sato and Yoshinori Dobashi and Tsuyoshi Yamamoto and Katsumi
            Takao and Ken-Ichi Anjyo},
  optkey = {},
  optannote = {},
  optseries = {},
  localfile = {papers/Sato.2004.E3S.pdf},
  optisbn = {},
  publisher = {IEEE},
  doi = {http://dx.doi.org/10.1109/CGI.2004.44},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of Computer Graphics International 2004},
  optvolume = {},
  optnumber = {},
  abstract = {In a cel animation workplace, non-photorealistic rendering
              techniques are often applied to a 3D scene model, which is
              constructed by referring to the 2D hand-drawn images of the scene.
              There exist a lot of scene features that must be modeled from the
              2D information. The accentuation effects are amongst the most
              important features in a hand-drawn scene. In this context,
              accentuation refers to adding handdrawn shading of the scene. The
              specific region that an artist wishes the viewer to observe is
              drawn brighter than the other regions. In this paper, a method is
              proposed for the extraction of the accentuation effects from a
              single 2D painted image of an animated scene. This method enables
              the automatic addition of the accentuation effects to each frame
              of the animation, observed from other viewpoints.},
  title = {{E}xtracting {3D} {S}tylized {A}ccentuation {E}ffects from a
           {P}ainted {I}mage},
  year = {2004},
  pages = {222--229},
}

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