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[SHS+02]  Fast Primitive Distribution for Illustrations

Secord:2002:FPD (In proceedings)
Author(s)Secord A., Heidrich W. and Streit L.
Title« Fast Primitive Distribution for Illustrations »
InRendering Techniques 2002: Proceedings of the 13th Eurographics Workshop on Rendering (Pisa, Italy, jun, 2002)
SeriesACM International Conference Proceeding Series
Editor(s)Paul Debevec and Simon Gibson
Volume28
Year2002
Editor(s)Paul Debevec and Simon Gibson

Abstract
In this paper we present a high-quality, image-space approach to illustration that preserves continuous tone by probabilistically distributing primitives while maintaining interactive rates. Our method allows for frame-to-frame coherence by matching movements of primitives with changes in the input image. It can be used to create a variety of drawing styles by varying the primitive type or direction. We show that our approach is able to both preserve tone and (depending on the drawing style) high-frequency detail. Finally, while our algorithm requires only an image as input, additional 3D information enables the creation of a larger variety of drawing styles.

BibTeX code
@inproceedings{Secord:2002:FPD,
  optnote = {},
  optaddress = {},
  optorganization = {},
  author = {Adrian Secord and Wolfgang Heidrich and Lisa Streit},
  optkey = {},
  series = {ACM International Conference Proceeding Series},
  optannote = {},
  editor = {Paul Debevec and Simon Gibson},
  localfile = {papers/Secord.2002.FPD.pdf},
  optpublisher = {},
  doi = {http://doi.acm.org/10.1145/581896.581924},
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/537387.html},
  volume = {28},
  optcrossref = {},
  optpages = {},
  booktitle = {Rendering Techniques 2002: Proceedings of the 13th Eurographics
               Workshop on Rendering (Pisa, Italy, jun, 2002)},
  optstatus = {},
  optnumber = {},
  title = {{F}ast {P}rimitive {D}istribution for {I}llustrations},
  abstract = {In this paper we present a high-quality, image-space approach to
              illustration that preserves continuous tone by probabilistically
              distributing primitives while maintaining interactive rates. Our
              method allows for frame-to-frame coherence by matching movements
              of primitives with changes in the input image. It can be used to
              create a variety of drawing styles by varying the primitive type
              or direction. We show that our approach is able to both preserve
              tone and (depending on the drawing style) high-frequency detail.
              Finally, while our algorithm requires only an image as input,
              additional 3D information enables the creation of a larger variety
              of drawing styles.},
  year = {2002},
}

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