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[SAP+01]  Modeling Subdivision Control Meshes for Creating Cartoon Faces

Skaria:2001:MSC (In proceedings)
Author(s)Skaria S., Akleman E. and Parke F.
Title« Modeling Subdivision Control Meshes for Creating Cartoon Faces »
InProceedings of the International Conference on Shape Modeling and Applications (SMI'01, May 7--11, 2001, Genova, Italy)
Page(s)216--225
Year2001
PublisherIEEE Computer Society
AddressLos Alamitos, CA

Abstract
Modeling three-dimensional faces on the computer has been an interesting yet challenging problem. This paper presents a method for creating cartoon faces by using a subdivision scheme. We use set-operations for conceptual design of subdivision control meshes. To ensure the quality of the control mesh, we have eliminated high valenced extraordinary vertices since smoothness of the surface decreases with valence. In addition, we have limited the number of extraordinary vertices to eliminate ripples. We have also ensured an even structure around extraordinary vertices (The size of each quadrilateral in subdivided meshes are roughly similar). We have also developed a user-friendly interface to sculpt the control mesh. Using this interface we have been able to create a variety of cartoon faces.

BibTeX code
@inproceedings{Skaria:2001:MSC,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Sajan Skaria and Ergun Akleman and Frederic I. Parke},
  optkey = {},
  optannote = {},
  optseries = {},
  address = IEEEAdr,
  localfile = {papers/Skaria.2001.MSC.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  doi = {http://doi.ieeecomputersociety.org/10.1109/SMA.2001.923393},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the International Conference on Shape Modeling and
               Applications (SMI'01, May 7--11, 2001, Genova, Italy)},
  optvolume = {},
  optnumber = {},
  abstract = {Modeling three-dimensional faces on the computer has been an
              interesting yet challenging problem. This paper presents a method
              for creating cartoon faces by using a subdivision scheme. We use
              set-operations for conceptual design of subdivision control
              meshes. To ensure the quality of the control mesh, we have
              eliminated high valenced extraordinary vertices since smoothness
              of the surface decreases with valence. In addition, we have
              limited the number of extraordinary vertices to eliminate ripples.
              We have also ensured an even structure around extraordinary
              vertices (The size of each quadrilateral in subdivided meshes are
              roughly similar). We have also developed a user-friendly interface
              to sculpt the control mesh. Using this interface we have been able
              to create a variety of cartoon faces.},
  title = {{M}odeling {S}ubdivision {C}ontrol {M}eshes for {C}reating {C}artoon
           {F}aces},
  year = {2001},
  pages = {216--225},
}

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