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[Sla88]  A Top Down Method for Interactive Drawing

Slater:1988:TDM (Article)
Author(s)Slater M.
Title« A Top Down Method for Interactive Drawing »
JournalComputer Graphics Forum
Volume7
Number4
Page(s)323--329
Year1988
URLhttp://www.eg.org/EG/CGF/volume7/issue4/v07i4pp323-329_abstract.html

Abstract
Traditional interactive drawing programs adopt a bottom-up approach, allowing the user to construct a picture by the use of discrete tools, for example, lines, circles, rectangles, and so on. This paper presents a different approach, which allows users to construct graphical objects by stretching and cutting existing objects. The representation is simply implemented, based on a ring of cubic Bezier curves, and use of the de Casteljau algorithm.

BibTeX code
@article{Slater:1988:TDM,
  optpostscript = {},
  number = {4},
  author = {Mel Slater},
  optkey = {},
  optannote = {},
  url = {http://www.eg.org/EG/CGF/volume7/issue4/v07i4pp323-329_abstract.html},
  localfile = {papers/Slater.1988.TDM.pdf},
  optkeywords = {},
  journal = j-CGF,
  optmonth = {},
  optciteseer = {},
  volume = {7},
  optdoi = {},
  optwww = {},
  title = {{A} {T}op {D}own {M}ethod for {I}nteractive {D}rawing},
  abstract = {Traditional interactive drawing programs adopt a bottom-up
              approach, allowing the user to construct a picture by the use of
              discrete tools, for example, lines, circles, rectangles, and so
              on. This paper presents a different approach, which allows users
              to construct graphical objects by stretching and cutting existing
              objects. The representation is simply implemented, based on a ring
              of cubic Bezier curves, and use of the de Casteljau algorithm.},
  pages = {323--329},
  year = {1988},
}

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