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[SPR+94]  How to Render Frames and Influence People

Strothotte:1994:HRF (Article)
Author(s)Strothotte T., Preim B., Raab A., Schumann J. and Forsey D.
Title« How to Render Frames and Influence People »
JournalComputer Graphics Forum (Proceedings of Eurographics 1994, Oslo, Norway, sep 1994)
Volume13
Number3
Page(s)455--466
Year1994
AddressOxford
URLhttp://wwwisg.cs.uni-magdeburg.de/graphik/pub/files/Strothotte_1994_HRF/

Abstract
Rendering systems generally treat the production of images as an objective process governed by the laws of physics. However, perception and understanding on the part of viewers are subjective processes influenced by a variety of factors. For example, in the presentation of architectural drawings, the apparent precision with which the drawings are made will affect whether the viewer considers the design as part of a preliminary design or as part of a final polished project, and to some extent the level of confidence the viewer has in the encoded information. In this paper we develop techniques for rendering images in a way that differs from the usual photorealistic or wire-frame output of renderers. In particular, our techniques allow a user to adjust the rendering of a scene to produce images using primitives with variable degrees of precision, from approximations that resemble vague ``five-minute-sketches'' to more mature but still hand-drawn images. We provide a theoretical framework for analysing the information flow from the computer to the user via such images. Finally, we describe the design and implementation of a prototypical renderer and show examples of its output.

BibTeX code
@article{Strothotte:1994:HRF,
  optcitations =
                  {Dooley:1990:A(IL,Haeberli:1990:PBN,Saito:1990:CRD,Schumann:1992:LUG,Strassmann:1986:HB,Bakergem:1991:FHP},
  number = {3},
  optissn = {0167-7055},
  optorganization = {Eurographics},
  author = {Thomas Strothotte and Bernhard Preim and Andreas Raab and Jutta
            Schumann and David R. Forsey},
  optcorpsource = {Dept. of Simulation and Graphics, Otto-von-Guericke Univ. of
                   Magdeburg, Germany},
  url = {http://wwwisg.cs.uni-magdeburg.de/graphik/pub/files/Strothotte_1994_HRF/},
  localfile = {papers/Strothotte.1994.HRF.pdf},
  address = {Oxford},
  optkeywords = {architectural CAD; architectural design; Architectural design;
                 architectural drawings; Architectural drawings; architectural
                 drawings; CAD; frame rendering; Frame rendering; graphics);
                 hand-down images; Hand-down images; hand-down images; human
                 factors; human-computer interaction; Human-computer
                 interaction; information flow; Information flow; line styles;
                 Line styles; objective process; Objective process; primitives;
                 Primitives; primitives; prototypical; Prototypical renderer;
                 renderer; rendering (computer; rendering plants; Rendering
                 plants; rendering plants; rendering shadows; Rendering shadows;
                 rendering systems; Rendering systems; rendering systems;
                 subjective processes; Subjective processes; theoretical
                 framework; Theoretical framework; theoretical framework; user
                 interfaces},
  publisher = {NCC Blackwell Ltd},
  optmonth = {},
  doi = {http://dx.doi.org/10.1111/1467-8659.1330455},
  journal = EUROGRAPHICS1994,
  optclassification = {C6130B (Graphics techniques); C6180 (User interfaces);
                       C7440 (Civil and mechanical engineering computing); C7440
                       (Civil and mechanical engineering)},
  citeseer = {http://citeseer.nj.nec.com/context/168170/0},
  volume = {13},
  optconftitle = {15th Annual Conference and Exhibition. EUROGRAPHICS'94},
  optconflocation = {Oslo, Norway; 12-16 Sept. 1994},
  optstatus = {abstract, url},
  optthesaurus = {Architectural CAD; Human factors; Rendering [computer
                  graphics]; User interfaces},
  abstract = {Rendering systems generally treat the production of images as an
              objective process governed by the laws of physics. However,
              perception and understanding on the part of viewers are subjective
              processes influenced by a variety of factors. For example, in the
              presentation of architectural drawings, the apparent precision
              with which the drawings are made will affect whether the viewer
              considers the design as part of a preliminary design or as part of
              a final polished project, and to some extent the level of
              confidence the viewer has in the encoded information. In this
              paper we develop techniques for rendering images in a way that
              differs from the usual photorealistic or wire-frame output of
              renderers. In particular, our techniques allow a user to adjust
              the rendering of a scene to produce images using primitives with
              variable degrees of precision, from approximations that resemble
              vague ``five-minute-sketches'' to more mature but still hand-drawn
              images. We provide a theoretical framework for analysing the
              information flow from the computer to the user via such images.
              Finally, we describe the design and implementation of a
              prototypical renderer and show examples of its output.},
  title = {{H}ow to {R}ender {F}rames and {I}nfluence {P}eople},
  year = {1994},
  pages = {455--466},
}

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