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[WPF+02]  Fine Tone Control in Hardware Hatching

Webb:2002:FTC (In proceedings)
Author(s)Webb M., Praun E., Finkelstein A. and Hoppe H.
Title« Fine Tone Control in Hardware Hatching »
InProceedings of the Second International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002)
Editor(s)Adam Finkelstein
Page(s)53--58
Year2002
PublisherACM Press
AddressNew York
Editor(s)Adam Finkelstein

Abstract
Recent advances in NPR have enabled real-time rendering of 3D models shaded with hatching strokes for use in interactive applications. The key challenges in real-time hatching are to convey tone by dynamically adjusting stroke density, while controlling stroke size and maintaining frame-to-frame coherence. In this paper, we introduce two new real-time hatching schemes that leverage recent advances in texture mapping hardware. Both schemes provide enhanced control of tone, thereby avoiding blending or aliasing artifacts present in previous systems. The first scheme, which relies on volume rendering hardware, admits the use of color. The second scheme, which uses pixel shaders, allows per-pixel lighting operations such as texture modulation. Both schemes run at interactive rates on inexpensive PC graphics cards.

BibTeX code
@inproceedings{Webb:2002:FTC,
  optnote = {},
  optorganization = {},
  author = {Matthew Webb and Emil Praun and Adam Finkelstein and Hugues Hoppe},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Adam Finkelstein},
  address = {New York},
  localfile = {papers/Webb.2002.FTC.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/508530.508540},
  optmonth = {},
  opturl = {},
  optcrossref = {},
  booktitle = NPAR2002,
  optstatus = {url},
  optvolume = {},
  optnumber = {},
  title = {{F}ine {T}one {C}ontrol in {H}ardware {H}atching},
  abstract = {Recent advances in NPR have enabled real-time rendering of 3D
              models shaded with hatching strokes for use in interactive
              applications. The key challenges in real-time hatching are to
              convey tone by dynamically adjusting stroke density, while
              controlling stroke size and maintaining frame-to-frame coherence.
              In this paper, we introduce two new real-time hatching schemes
              that leverage recent advances in texture mapping hardware. Both
              schemes provide enhanced control of tone, thereby avoiding
              blending or aliasing artifacts present in previous systems. The
              first scheme, which relies on volume rendering hardware, admits
              the use of color. The second scheme, which uses pixel shaders,
              allows per-pixel lighting operations such as texture modulation.
              Both schemes run at interactive rates on inexpensive PC graphics
              cards. },
  year = {2002},
  pages = {53--58},
}

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