Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

[WM+04]  Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations

Wilson:2004:RCC (In proceedings)
Author(s)Wilson B. and Ma K.L.
Title« Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations »
InProceedings of the Third International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2004, Annecy, France, June 7--9, 2004)
Editor(s)Aaron Hertzmann and Craig Kaplan
Page(s)103-112
Year2004
PublisherACM Press
AddressNew York
Editor(s)Aaron Hertzmann and Craig Kaplan

Abstract
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with as much detail and expression as possible. These methods break down when the scene is composed of many small, overlapping details that are not individually resolvable. We propose a hybrid 2D/3D pipeline that incorporates image processing with the full scene geometry to extract regions which may require special handling. For silhouette renderings, grayscale value is matched to a sample rendering while preserving important edges and texture. For hatched areas, the approximate surface properties of each logical region is represented. The result is an image that is more clear for informative purposes, and more artistic for aesthetic purposes.

BibTeX code
@inproceedings{Wilson:2004:RCC,
  optorganization = {},
  author = {Brett Wilson and Kwan-Liu Ma},
  optkey = {},
  optseries = {},
  editor = {Aaron Hertzmann and Craig Kaplan},
  localfile = {papers/Wilson.2004.RCC.pdf},
  address = {New York},
  publisher = {ACM Press},
  optmonth = {},
  doi = {http://doi.acm.org/10.1145/987657.987674},
  opturl = {},
  optcrossref = {},
  booktitle = NPAR2004,
  optstatus = {},
  optvolume = {},
  title = {{R}endering {C}omplexity in {C}omputer-{G}enerated {P}en-and-{I}nk
           {I}llustrations},
  optnumber = {},
  abstract = {We present a method to aid in the generation of pen-and-ink style
              renderings of complex geometry. Most illustration algorithms focus
              on rendering a small number of surfaces with as much detail and
              expression as possible. These methods break down when the scene is
              composed of many small, overlapping details that are not
              individually resolvable. We propose a hybrid 2D/3D pipeline that
              incorporates image processing with the full scene geometry to
              extract regions which may require special handling. For silhouette
              renderings, grayscale value is matched to a sample rendering while
              preserving important edges and texture. For hatched areas, the
              approximate surface properties of each logical region is
              represented. The result is an image that is more clear for
              informative purposes, and more artistic for aesthetic purposes.},
  year = {2004},
  pages = {103-112},
}

 Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

Submit a bug

This document was generated by bib2html 3.3.
Copyright © 1998-05 Stéphane GALLAND (under the GNU General Public License)

Valid HTML 4.01!Valid CSS!