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[WWW+06]  Silhouette Texture

Wu:2006:ST (In proceedings)
Author(s)Wu H., Wei L.Y., Wang X. and Guo B.
Title« Silhouette Texture »
InRendering Techniques 2006, Proceedings of the 17[textsuperscript]th Eurographics Symposium on Rendering (EGSR 2006, June 26--28, 2006, Nicosa, Cyprus)
Page(s)285--296
Year2006
PublisherEUROGRAPHICS
AddressAire-la-Ville, Switzerland
URLhttp://research.microsoft.com/users/lywei/papers/siltex-egsr06/

Abstract
Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a new data structure for capturing and reconstructing the silhouettes of detailed meshes. In addition to the recording of color and normal fields in traditional methods, we sample information that represents the original silhouettes and pack it into a three dimensional texture. In the rendering stage, our algorithm extracts relevant information from the texture to rebuild the silhouettes for any perspective view. Unlike previous work, our approach is based on GPU and could achieve high rendering performance. Moreover, both exterior and interior silhouettes are processed for better approximation quality. In addition to rendering acceleration, our algorithm also enables detailed silhouette visualization with minimum geometric complexity.

BibTeX code
@inproceedings{Wu:2006:ST,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Hongzhi Wu and Li-Yi Wei and Xi Wang and Baining Guo},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://research.microsoft.com/users/lywei/papers/siltex-egsr06/},
  address = EGAdr,
  localfile = {papers/Wu.2006.ST.pdf},
  optisbn = {},
  publisher = EGPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://dx.doi.org/10.2312/EGWR/EGSR06/285-296},
  optcrossref = {},
  optwww = {},
  booktitle = {Rendering Techniques 2006, Proceedings of the
               17\textsuperscript{th} Eurographics Symposium on Rendering (EGSR
               2006, June 26--28, 2006, Nicosa, Cyprus)},
  optvolume = {},
  optnumber = {},
  abstract = {Using coarse meshes with textures and/or normal maps to represent
              detailed meshes often results in poor visual quality along
              silhouettes. To tackle this problem, we introduce silhouette
              texture, a new data structure for capturing and reconstructing the
              silhouettes of detailed meshes. In addition to the recording of
              color and normal fields in traditional methods, we sample
              information that represents the original silhouettes and pack it
              into a three dimensional texture. In the rendering stage, our
              algorithm extracts relevant information from the texture to
              rebuild the silhouettes for any perspective view. Unlike previous
              work, our approach is based on GPU and could achieve high
              rendering performance. Moreover, both exterior and interior
              silhouettes are processed for better approximation quality. In
              addition to rendering acceleration, our algorithm also enables
              detailed silhouette visualization with minimum geometric
              complexity.},
  title = {{S}ilhouette {T}exture},
  year = {2006},
  pages = {285--296},
}

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