Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

[Yes79]  Computer Drafting of Stones, Wood, Plant and Ground Materials

Yessios:1979:CDS (Article)
Author(s)Yessios C.
Title« Computer Drafting of Stones, Wood, Plant and Ground Materials »
JournalACM SIGGRAPH Computer Graphics, Proceedings of ACM SIGGRAPH 79 (Chicago, IL, August 8--10, 1979)
Volume13
Number3
Page(s)190--198
Year1979
AddressNew York

Abstract
Architectural presentation drawings frequently require the drafting of stones, wood patterns, plants and ground materials, which, contrary to the majority of drafting tasks, cannot rely on repetitious procedures. This paper discusses and illustrates computer implemented algorithms which generate graphic representations of the above materials. Simulating a process known to be applied in practice is certainly a sound approach, and one such algorithm, applicable for the derivation of stone walls, is presented, But the majority of the algorithms discussed are based on a technique which introduces randomly generated disturbances on initially regular patterns. The latter algorithms in particular have produced highly satisfactory graphic representations, which include frequently hand-made qualities.

BibTeX code
@article{Yessios:1979:CDS,
  number = {3},
  month = aug,
  author = {Chris I. Yessios},
  optkey = {},
  series = CGPACS,
  localfile = {papers/Yessios.1979.CDS.pdf},
  address = {New York},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/800249.807443},
  organization = {ACM SIGGRAPH},
  journal = SIGGRAPH79,
  volume = {13},
  optstatus = {url},
  title = {{C}omputer {D}rafting of {S}tones, {W}ood, {P}lant and {G}round
           {M}aterials},
  abstract = {Architectural presentation drawings frequently require the
              drafting of stones, wood patterns, plants and ground materials,
              which, contrary to the majority of drafting tasks, cannot rely on
              repetitious procedures. This paper discusses and illustrates
              computer implemented algorithms which generate graphic
              representations of the above materials. Simulating a process known
              to be applied in practice is certainly a sound approach, and one
              such algorithm, applicable for the derivation of stone walls, is
              presented, But the majority of the algorithms discussed are based
              on a technique which introduces randomly generated disturbances on
              initially regular patterns. The latter algorithms in particular
              have produced highly satisfactory graphic representations, which
              include frequently hand-made qualities.},
  year = {1979},
  pages = {190--198},
}

 Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

Submit a bug

This document was generated by bib2html 3.3.
Copyright © 1998-05 Stéphane GALLAND (under the GNU General Public License)

Valid HTML 4.01!Valid CSS!